I haven't tried those parameters yet,
but the new .dll fixed the problem for me.
Thanks, and good job.
I haven't tried those parameters yet,
but the new .dll fixed the problem for me.
Thanks, and good job.
Thanks.
By the way, I found out what the problem is:
The game is secretly enabling “Enhance Pointer Precision”.
Here's another video.
Make sure to read the description again:
I haven't tried -noforcemaccel. I'll check it out today.
I didn't take notes of the examples of off-sounding English while I was playing through. Most of them were just weird little things said by your team, which would require more voice acting, so probably won't get done anyway.
Like for example, the guy torches open the door for you, and says something like, “I'll guard this area, you go there.”
A native speaker would never say “you go there” when referring to a door they've just opened. They'd say “you go in”. It's mostly stuff like that.
Or when it's HUD text or subtitles, it's usually just a missing punctuation mark or something.
-EDIT-
I tried that launch option. No difference. I'm almost certain that it was already enabled.
Here I've made a YouTube video demonstrating how Field Intensity can't be using raw input. Read the video description to understand what's going on.
The mouse movement doesn't feel as raw and natural as Half-Life after the 25th anniversary update. I can switch between the two games and feel the difference quite clearly.
Also, there's numerous places during the mod where I got lost. Like after I cleared out the dormitories early on and my objective changed to “Leave the dormitories”, I wandered around in circles for half an hour. The objectives aren't always specific enough.
And could we get a list of what the weapons are referred to in the console? For binding purposes?
And do you want me to clean up the English in the mod for you?
Is there any way to play the Thief 3 campaign using this?
Alright, thanks. I refuse to believe there's really no way to make a cvar stick,
but I'll admit defeat for now. Also I wanted to ask,
I modified this file before (wanting to play HL2 Update MMod):
E:\Steam\steamapps\common\Half-Life 2 Update\hl2\cfg\skill.cfg
and it had the desired effect for both HL2 Update and Update MMod,
but now for some reason it's only affecting HL2 Update and NOT Update MMod.
Do you know why? Or which file I should be editing instead?
Thanks.
Thanks, you seem like a knowledgeable modder-sort of person,
so there's a couple more questions I'd like to run by you if I may.
I'm playing MMod with Half-Life 2: Update,
and I want to run a bunch of console commands every time when I start the game.
-EDIT- I've since realised that I need to have “-autoexec” in my launch parameters, which has solved one problem,
but it seems certain commands won't seem to load on launch,
will work after typing in the console “exec autoexec”,
but then will revert after a load of any kind.
Commands such as, “sk_manhack_health "1"”, for example.
Is there any way to get such commands to permanently stick?
Thanks again.
I want to play this MMod with Half-Life 2: Update,
but I'm not sure which files to alter now
to mess with enemy health and ammo capacities, etc.
Changing this file used to do it:
E:\Steam\...\Half-Life 2 Update\hl2\cfg\skill.cfg
But now for some reason it has no effect on MMod Update.
I like all of them except the pistol,
which looks too big and too close to the camera for my tastes, so I prefer the MMod model.
Can I pick and choose which ones I want?
p.s.
Also this is an MMod question
but does anyone know how to disable the stun stick in-game?
My binding picks crowbar or stun stick seemingly at random and it's pretty annoying,
especially since I already configure my game so the crowbar has triple damage.
Great mod, btw.
I just played through again,
and you guys should seriously upload your combat modifications as a standalone mod.
They're that good.
I just tried your mod for the first time on [2023-10-22]
and I can't seem to get any of these FOV commands working.
None of them seem to do anything.
Any ideas?
-EDIT-
It looks like it just needed a reload of some kind.
I'm occasionally getting some very bad hitching,
where the game logic keeps going but everything is frozen,
sometimes for even up to a second before returning to normal.
I've never had this problem before. Maybe it's the new fog settings.
Also I'm very rarely getting weapons auto-targeting corpses on the floor,
making it impossible to fire straight.
wow. did NOT see that coming ;)
Hey,
just came here to say that I don't go nuts for the Entropy Zero mods/games,
since there's only a handful of mods that have really wow-ed me, like ever,
but also to say that the combat feels fantastic in this mod,
at least on the hardest difficulty (haven't tried the others yet).
It feels like your enemy is actually trying to kill you.
Big improvement over vanilla HL2, so great job on that front.
Pity. Couldn't hurt to ask.
I've always fantasized about a Quake 2 that plays in that “cheap” way you described. Even if it meant dailing back the damage of virtually all the weapons, or doubling enemy numbers and speed. Just pure gameplay expression with no waiting for anything and no benefit to hiding behind corners for repeated pot shots.
I'm sure increasing the firing speed would definitely do some of the heavy lifting though.
Thanks for the mod. It's still my favourite way to play I've found thus far.
Thanks, I got it working now.
It definitely improves the feel of the gunplay, but one thing that would help even more than the faster weapon switching,
is a decreased time you have to wait after firing, before you can switch away to another weapon.
Is something like that possible?
I tried making a shortcut like this:
"E:\Steam\steamapps\common\Quake 2\rerelease\quake2ex_steam.exe" +set game q2turbo
But it just jumped to Steam which then said “app configuration unavailable”.
Changed Railgun damage from what to what?
An advertising gimmick.
See how careful they were not to mention *any* of the work they've done besides the ray-tracing?
NVIDIA desperately want us to think that this is all the work of the one gaming feature they beat AMD on, which can simply be switched on and off to completely transform the look of games,
instead of focusing on the frankly insulting prices on their newest 4000 series lineup.
At least for this generation, go AMD and skip NVIDIA's bulls***.
The 6800 XT blows away anything NVIDIA has from a value proposition.
This is the second full-size Ashes 2063 total conversion, right?
Does anyone know how to get faster weapon switching
in this 2023 version of the game?
Imho it's the only terrible thing about Quake 2 now.
Does this mod affect achievements or unlocks or anything?
There was a Source version at one point I remember.
Did that get scrapped?
Are there any more updates
coming to the Steam version of Cry of Fear,
do you think?
***
Is there a version of this for emulators?
Anything coming up?
It's been another 9 months.
I'm sure a lot of people would really appreciate it
if you released no-reloading as a standalone Doom 3 mod.
I know I've been trying to figure it out for years.
Ever since I used it in Quake 4.
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