This is the USS Brisbane in the STO Console, my flagship, it is equipped thusly:
FORE WEAPONS
- Antiproton Beam Array Mk XII [Acc] [CrtH] [Borg]
- Antiproton Beam Array Mk XII [Acc] [CrtH] [Borg]
- Quantum Torpedo Launcher Mk XII [CrtD] [CrtH] [Borg]
- Quantum Torpedo Launcher Mk XII [CrtD] [CrtH] [Borg]
AFT WEAPONS
- Quantum Torpedo Launcher Mk XII [CrtD] [CrtH] [Borg]
- Quantum Torpedo Launcher Mk XII [CrtD] [CrtH] [Borg]
- Omni-Directional Antiproton Beam Array [Acc] [Dmg] [Arc]
TACTICAL CONSOLES
- Console - Tactical - Antiproton Mag Regulator Mk XI
- Console - Tactical - Antiproton Mag Regulator Mk XI
- Console - Tactical - Zero Point Quantum Chamber Mk XII
- Console - Tactical - Zero Point Quantum Chamber Mk XII
- Console - Tactical - Zero Point Quantum Chamber Mk XII
SCIENCE CONSOLES
- Console - Science - Shield Refrequencer Mk XII [+ShReg]
- Console - Universal - Multi-Vector Assault Module
- Console - Universal - Isometric Charge
ENGINEERING CONSOLES
- Console - Engineering - SIF Generator Mk XII
- Console - Universal - Point Defence System
M.A.C.O. Graviton Deflector Array Mk XII
M.A.C.O. Impulse Engines Mk XII
Obelisk Subspace Rift Warp Core
M.A.C.O. Resilient Shield Array Mk XII
DEVICES
- Subspace Field Modulator
- Scorpion Fighters
heh, I still play that occasionally. Though...content is way too easy most of the time, and PVP is way too...well, depends on the cheapest builds to win, so it's hard to stick with the game. They really needed to abandon the "more numbers, more shinies" thing and put more emphasis on individual skill, positioning, and such.
Bummer, because the space combat is great, the ground combat is OK, could be better, but there's so much they could do with exploration and/or ship customization.