Thanks, but some of the credit should go to my mate Carnivac, as he helped me out a lot with making them actually look like wolves and not puppy dogs!
Thanks, but some of the credit should go to my mate Carnivac, as he helped me out a lot with making them actually look like wolves and not puppy dogs!
Thanks for reading! Yes, I post first to the YYG site then post here. Good luck with your game too! DM me a link and I'll be sure to vote... It looks amazing and very original so I hope it does well.
Works fine on Windows 10 and will shortly have a Win10 UWP export...
My game is being made in GameMaker: Studio, so after I get the final WAV files from Goldwave, I import them directly into GMS and then it's simply a question of calling the right function to play them. GMS has a pretty decent audio engine now, and I can further adjust them in code to add pitch shifting, panning, 3D sound, etc...
Yeah, I'm not too happy with the latest interface update either... Step backwards imho. But it's still awesome for such a cheap price and the VST support makes it priceless. Not used Fruity Loops, but read a lot of good things about it. Should probably check it out! Thanks for reading!
There's links to a number of free programs in the article! Gimp, Audacity, BFXR... did you read it? :P
Hi there! Thanks! I'm afraid that I have no alpha (nor beta) versions currently. I hope to be starting a closed beta in the next two months, so when you see it announced, let me know and I'll see about adding you to the list for testing and feedback.
All the best!
The engine I wrote (Aura) is pretty simple like that, yes, but honestly, those older engines were amazing feats when you consider the limitations of GM at the time. They had bloom, specular highlights, shadow depths... and the guys that wrote them were GM genius as far as I am concerned! And the newer shader based lighting solutions are simple to use, but (again) far from simple to program and program well - the two in the article are fantastic examples of clever programming within the limits of a product.
Yeah, those old GM6 engines were something else! It's largely thanks to them that I actually dropped DnD and got into the coding side of things as I wanted to understand them better. Thanks for reading and I hope Skein doesn't disappoint!
That looks awesome!!!
Thanks mate! I'll certainly be in touch if I have any issues...
NocturneGames
Mark joined
Nocturne Games is a one man games developer that uses the Yoyo Games tool "GameMaker" to make high quality games for all to enjoy!