Just a funny idea, It would be cool if we could grab these guys and make them a friendly like a Captured Marine. It would be pretty badass to have a little Cacodemon to fight beside with :P
Just a funny idea, It would be cool if we could grab these guys and make them a friendly like a Captured Marine. It would be pretty badass to have a little Cacodemon to fight beside with :P
HAHA! YES! I can't wait to shoot a Pinky in the legs and seeing him eat ****!
(ps, Is that Imp rocket launcher thing still possible? It would still be hilarious to see a Imp impaled by a rocket flying around XD)
Sorry for the demands, I've been REALLY waiting for a Mod to change your boots colors :D
Can we get a Blood soaked one? Those boots wouldn't be that clean playing Brutal Doom. (ps, Can we get a Red one if it's easier?)
So who is gonna set up a PB Zandronum Server? Iching to see how chaotic it gets with other players in PB! Also Pain, Thanks for making a even more crazy cool Sub-Mod to a already crazy cool Doom Mod, Keep up the Amazing work dude!
Wouldn't that ****** kill more Zombies than the player would?
Yep, I had the same problem Holocauxt been having. I'm unable to swap weapons and Dual Wield.
I leave for a few days and this show up... Looks like i gotta take a Sick Day... Or Two... or sick month.
I am patiently awaiting your next Test Version, Keep up the good work!
I somewhat want this... TO TAKE PICTURES OF YOUR HUGE GUTS!!
There is a mod for Doom called DemonSteele that's like Blood Dragon.
Ah i see... Well have merry Christmas!
You've been playing too much H-Doom my friend...
Why i ask is because my friends begged me to ask and Zandronum 2.0 beta has updated there G/ZDoom stuff to 1.5.0 and 2.5.0 .
Oh and thanks for the best addon!
Hey Quaker when ver20 of Brutal Doom comes out are you going to try making your Sub-Mod capable with Zandronum?
Call of Doom: Rip & Tear
Isn't this supposed be in the addons?
Hey Quaker have you tried that PlayStation Doom mod? Because when i play that with your sub mod i get a lot of bugs that D00MQuake777 has been talking about.
Great mod! But some of the Doom 2 sprite are inviable.
I'm getting script errors. Warning! Long List!
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:saw" line 176:
Unknown identifier 'SF_NOPULLIN'
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:saw" line 176:
Unknown identifier 'SF_NOTURN'
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:saw" line 178:
Unknown identifier 'SF_NOPULLIN'
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:saw" line 178:
Unknown identifier 'SF_NOTURN'
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:saw" line 248:
Unknown identifier 'SF_NOPULLIN'
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:saw" line 248:
Unknown identifier 'SF_NOTURN'
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:saw" line 250:
Execution could not continue.
Script error, "GZDoom_BD_Quaker540's_SubMod_V17.pk3:zombiemen" line 285:
Invalid state parameter a_checkrange
There was more errors but i could not fit them in.
Get out of here with CoD nonsense! This is only for people with brain cells! (And psychopaths :p)
Does this work with Quakers mod?
Can you make the classic pistol different from the brutal pistol? Like the classic pistol fires slow but its powerful and has new sounds.
That's awesome! Can you make that a add in for the next update for the HUD? I'm a really big fan of Half-Life and since the update for the HUD that added voices I've wanted the HEV suit sounds and since i don't know how to make wads and such I've waited for this very moment.
NotSoSmart_Sideswipe
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