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An artist of sorts, I do concept art for a personal project and a group project and occasionally mess around with other stuff. I draw a lot, both on PC and on paper so if there's something you need just PM me and I might be able to help.

Comment History  (0 - 30 of 603)
oodaa
oodaa - - 603 comments @ Tsardoms Total War

Getting a crash when fighting the Swiss, seems to be caused by their bodyguard unit, as soon as one of them dies the game crashes with an ''oops'' error.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Edain Mod

Just out of curiousity, if I wanted to make little changes to things about this mod, is there a guide somewhere that might help me out? With most games I play I just get to screw around with stuff on notepad++ but that doesn't seem to be an option with Edain / bfme in general.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Edain Mod

Can definitely confirm this, three crashes now on two separate maps, Minas Tirith and Dagorlad, all immediately after destroying the MM tunnel / citadel / whatever, results in immediate CTD with no errors. Was fighting MM in Dagorlad and because the cause of the crash wasn't immediately obvious I tried reproducing it and it once again crashed my game immediately after destroying their citadel.

It's a real shame too since this makes MM impossible to include in WotR games unless you plan on autoresolving all the battles you have with them, which kinda defeats the purpose of having them in the first place. Plus my initial two fights with MM were the most fun I've had playing against AI in a REALLY long time, so I hope this will be resolved. Looking forward to playing with MM in WotR as well, right now they're looking really good, but I don't really play that much skirmish anymore so I'll just have to keep waiting.

Just out of curiousity, I don't suppose there's a crash log anywhere in the mod / game that I could take a look at?

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Napoleonic Era II

This mod totally snuck up on me, looking really good, this game always really needed a napoleonic mod.

Good karma+2 votes
oodaa
oodaa - - 603 comments @ FX:Galaxy

By far my favourite mod for remastered, my only complaint is that I nearly had a heart attack fighting the Turanics, when I hovered over one of their resource collectors and read the name. For a second there I thought it was the actual Junkyard Dog from HW1.

Good karma+2 votes
oodaa
oodaa - - 603 comments @ Taiidan Battleship

I like it, but I have to kinda parrot a few of the other people here, it has a bit too many sharp angles, the Taiidan aesthetic is present but seems more refined. I'd say whether or not this fits in is a matter of context, I could see this as a refined post HW1 design, or something that was designed during the events of HW1 but entered into service too late to make an appearance, it definitely comes off as much more modern than most of the other ships, particularly the cruisers and destroyers.

I'd also say it desperately needs more lights, at least from this angle it's kinda hard to tell that's supposed to be bigger than the cruisers and destroyers due to the lack of small details on the hull.

Good karma+2 votes
oodaa
oodaa - - 603 comments

This is really just a perfect mod for anomaly, I'd say most of these mutants should be in the game already, the pre set values are a bit wacky though, especially with the amount of birds but that's easy enough to change. Once you tweak the mod a bit to fit your needs it really starts to feel like a part of the game that was always supposed to be there, well done. I like the catfish too, I know a lot of people don't and that's uderstandable, I reduced their spawns a bit too, and their animations are incredibly crusty, but so far the novelty hasn't worn off, can't wait to see what other kind of weird **** I come across in my travels.

Good karma+2 votes
oodaa
oodaa - - 603 comments @ Loot Rebalance v1.3 [1.5.2]

I used JSGME, what are you going to do about it?

Good karma+10 votes
oodaa
oodaa - - 603 comments @ Among Us - Everyone wears SSP

AMOGUS

AMOGUS

AMOGSUS

HOW DO I STOP THE VOICES???

Good karma+5 votes
oodaa
oodaa - - 603 comments @ Full hauberk of knight

Great work, now at the risk of sounding like a total ****, I do have to say the texture looks a bit weird though, I'm not sure if that's just the lighting playing tricks or the size of the rings or the grain but it reminds me of the fake wool maille you'd see in a lot of older movies. Apart from that quality is top notch as usual.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ LOUD PROJECT

Alright, thanks for clarifying, definitely agree on the whole ''endless symphony of chaos part'' I can't count how many times I've finished a game and just felt like my brain got scrambled from the insane cacophony of moving units combined with hundreds of explosions, don't get me wrong it fits with the theme of the game but it is also absolutely overwhelming. I'd say the lack of sound really isn't even that noticable at least for the low tier units like T1 and T2 if you're playing with music on as that usually, and while most of Supcoms sound design is stellar, there are some units like the percival that's sound design I'm not a huge fan of, it sounds like a toy robot, honestly I think it might be better off silent, personal preference of course. Anyways thanks again, I'll definitely drop by at the discord at some point.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ LOUD PROJECT

So are most of the units supposed to have no movement sound? I played a game yesterday with mostly T1 and T2 running around for the enemy and I had some T3 bots and a blob of T1 stuff, none of it made any sound, except some of the Cybran T1 seemed to be making sound.

If it is working as intended then good I guess, but it does kinda make me sad the sounds had to be sacrificed for performance, for me it's a big part of knowing what's going on to be able to hear the enemy that's about to roll through your line, or being able to tell that your mechanized formation is still moving without actually scrolling over and making sure, but oh well I guess as long as the spiderbots aren't completely silent I can still play, and even if they aren't hell I'll still play it just for the AI and performance improvements, I didn't think I'd say that being the kind of person who obsesses over aesthetics and sound design but you've made something really special here.

As far as the performance goes yeah it's running smooth like butter, I haven't had time to play a longer game yet but I'll probably try that at some point. Thanks for the reply.

I'm really starting to appreciate the mods too, I like what you've done with the Total Mayhem units, that was my favourite mod for FA, but it was always kind of messy, LOUD really implements them in a way that makes more sense, and screws with the balance a lot less.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ LOUD PROJECT

Alright, reinstalled the mod after a long time of not playing, noticed some of the sounds are completely missing, it happened to me on regular FA too but I managed to fix the issue with a restart, this time most of the sounds are there but a lot of the mech walking sounds are not playing, tread animations are completely stuck, I have no idea if this is the same bug that vanilla FA is notorious for or if it's a separate thing, I tried checking if any of my files are corrupt but it didn't fix the issue.

Rebooting works for regular FA, as I said before. I can play a match of FA just fine with no sound issues, I even tried disabling sound devices as suggested in a reply to another poster with a similar issue, no dice. I checked that it's set to stereo too, not surround, will try rebooting one more time just to be sure since I turned off fast startup.

EDIT: Nope, third reboot did about as much as I expected, which is nothing, I'm running out of options here, there's really no more sound stuff I can mess with, vanilla is still working fine.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Six main design of euro crusaders

To be honest, I often do start my day checking on a bunch of mods for a bunch different games, most of my bookmarks are moddb pages. I do dabble in modding myself, mostly just for myself though, but with the quality of work present here it's not just a great way to start the day, but also a great reason to get out of bed in the first place.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Six main design of euro crusaders

Damnit I meant to write second from the right, the guy with the faceplate, in my defense though I had just gotten out of bed.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Six main design of euro crusaders

Second guy from the left, do you happen to know what that helmet is called? Where the design originates from? A part of my brain is screaming Sicilian to me but I can't say for sure.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Crusaders warband

It would be better if things were centered, and if there was some logic to it, and if shields were actually covered by fabric / leather instead of being literally just a collection of bare planks that would split with a single solid axe strike. The adargas are alright, but some of the shields look like they're made from scraps, or just downright made from the wrong materials, some of the high tier shields look like they have aluminium or galvanized steel on them instead of iron or mild steel.

Good karma+2 votes
oodaa
oodaa - - 603 comments @ Crusaders warband

If only we could have shields like this in vanilla instead of the battered, second hand garbage that they have in the game.

Good karma+3 votes
oodaa
oodaa - - 603 comments @ S.T.A.L.K.E.R. Anomaly

I think there's an easy way to fix anomalies affecting not NPC's in the configs somewhere, it should be a setting somewhere in there, haven't tried it so I can't be more precise. Be prepared to have important people / your friends / literally everyone die because they don't know how to avoid them though, it's why it's disabled by default.

Good karma0 votes
oodaa
oodaa - - 603 comments @ COMMISSION - Kal-class Corvette (Fanon)

The first thing I thought when I saw this was that I'm looking at a Mandalorian Normandy, although considering the Normandy was a ship joint Human and Turian project, and the Turians do have a lot of quite boxy designs this could almost be a Turian prototype Normandy.

Good karma+2 votes
oodaa
oodaa - - 603 comments @ My Little NVGs

Never heard of that, had to look it up, looks pretty interesting. I was pretty much looking for something similar to the M2 Bradley's thermal sights, used to love the way the looked in Project Reality. The non fiery one looks almost exactly like it, expect there's obviously no actual thermals in the game. The Fiery one is kinda creepy, almost like being in a perpetual blowout, I couldn't decide which one I liked more so I just used that one for the gen 2's and the normal one for gen 1's lol.

Also it kinda fits with my old soviet loadouts, just has that weird experimental cold war tech look to my eyes, it's perfect.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ My Little NVGs

Wow, you just made my day so much better, thank you very much.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Fixes for ЦЕМЕНТ's viewmodels + new AUG sight

I've been trying to make Souvlaki's anims work with the viewmodel, got pretty far yesterday, iron sights work perfectly but the position is still a bit off compared to th original. Will probably finish it in a few days once I figure out how to implement a few other fixes for other mods, but I can send you the files if you want to upload them here.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ My Little NVGs

Are you planning on doing other colours? I like the idea of red, some thermals use red although I can't tell why, but it would be a cool effect.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Boomsticks and Sharpsticks

There's a viewmodel fix on the addons section somewhere that makes the rest of the weapons look kinda like the guns from BaS, I'm not sure if it's 100% supported but I've been running it with no issues so far. All I did was make slight modifications to the mosin hud to make it so that my characters hand doesn't clip through his face when I cycle the gun, there might be other similar clipping stuff as well. You also should install it first and then install BaS, otherwise it'll overwrite some of BaS' files.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Boomsticks and Sharpsticks

I wish there was another version of the SKS without the rail, just the dovetail, rifle is fine damnit!
In all seriousness though it's probably my favourite weapon, with or without the heresy. Animation is maybe a bit over the top but it sure as hell beats all the other SKS variants in the game, and the Type 63.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Edain Mod

Alright, thanks. Loving the new patch, despite the visual issues.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ Edain Mod

The custom hero colours seem to be broken for me on the latest patch, is anyone else having this problem? I'm inclined to believe it might be on my end since I had some files on my HDD get corrupted and had to reinstall a bunch of stuff, I'd just like a confirmation before I start reinstalling stuff again.

Good karma+2 votes
oodaa
oodaa - - 603 comments @ S.T.A.L.K.E.R. Anomaly

You guys do realize you can up the quest rewards to the point you'll be swimming in cash, right? I mean yeah the mod is meant to be challenging, but you can literally tweak the settings to make it an utter cakewalk, and that's good for people coming in for the first time, I'll admit that I didn't notice how many settings there were until like 4h in my first playthrough, but then again I have a bad habit of not paying attention.

Good karma+1 vote
oodaa
oodaa - - 603 comments @ S.T.A.L.K.E.R. Anomaly

Used to happen to me a lot in vanilla and other mods, but I've never seen that happen in Anomaly, I'm assuming then that I've just had really good luck?

Good karma+1 vote