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orvis25

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Comment History
orvis25
orvis25 - - 26 comments @ Shared slot for pistol/knife [1.5]

Can we get it in the flashlight slot instead (different option file).

I ask because since the flashlight now ALSO requires batteries, there is no reason to not use the headlamp. So punting a pistol in the flashlight slot would be freaking awesome

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ Medkit Drop Rate Increase

oh i forgot to talk to you about zombies :P

Good call.

Good karma+2 votes
orvis25
orvis25 - - 26 comments @ Military GPS Module tweak

So..... What does this mod do?

Good karma+2 votes
orvis25
orvis25 - - 26 comments @ Dynamic Loadouts [1.3]

you mean you must install this mod AFTER the English translation pack?

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ Dynamic Loadouts [1.3]

This mod breaks the game for me. It adds the Geiger counter and binoculars. but no matter what faction i start as, i never start with a gun or ammo.

Mod list i am trying to use this on:
- Megaphones STFU (v1.0.7)
- Ultra Realistic reShade (1.7)
- PDA Goodwill Display (1.3p)
- TRX: Fixes 'n' Tweaks (4.2)
- TRX: Zaton, Jupiter, Outskirts (AN4 version)
- TRX: Sounds Revamp (7.5)
- Socom Night Vision
- TRX: A-life Revamp (2.4)
- skinning options v3
- HD hands for S.T.A.L.K.E.R.: Last Day (1.3.1.2)
- STCoM Tweaks and Fixes for Last Day 1.3
- Custom Shotgun Loads v4e (v5b)
- Traders Buy Broken Stuff (5.7)
- task tweaks (v2)
- PDA Backpack Travel (v13.7)
- Tiny addons pack 1.0 (binocular hotkey + Larger Inv)
- Dodge these Gnomus scopes (STCoP) (1.04)
- English Translation 0.9.9

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ S.T.A.L.K.E.R.: Last Day

Whenever i go to the mechanic in the ice breaker (zaton) and click on my mercenary exoskeleton (for repair/upgrade) I get a crash. Here is the last few lines of my log (IDK whats important or not)

intro_start game_loaded
* MEMORY USAGE: 717133 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
[LSS] Spawning object [af_cell21460][af_cell][21460]
[LSS] Spawning object [af_grapes21499][af_grapes][21499]
[LSS] Spawning object [af_fire21484][af_fire][21484]
[LSS] Spawning object [af_cell21397][af_cell][21397]
[LSS] Spawning object [m_controller_normal22315][m_controller_normal][22315]
[LSS] Spawning object [psy_dog_normal56383][psy_dog_normal][56383]
[LSS] Spawning object [tushkano_normal_b22459][tushkano_normal_b][22459]
[AWR]{dialogs->not specified} Infoportion awr_zat_tech_mlr_on_table not exist
[AWR]{dialogs->not specified} Infoportion awr_zat_tech_mlr_on_table not exist
stack trace:

0023:72E1215E d3dx11_43.dll, D3DX11SaveTextureToMemory()
0023:72DF2F21 d3dx11_43.dll, D3DX11SaveTextureToMemory()
0023:72DF45CA d3dx11_43.dll, D3DX11SaveTextureToMemory()
0023:72DEA5D2 d3dx11_43.dll, D3DX11GetImageInfoFromMemory()
0023:72DEA506 d3dx11_43.dll, D3DX11GetImageInfoFromMemory()
0023:07D9FFBA xrRender_R4.dll
0023:02B7D7CA xrCore.dll, CLocatorAPI::file_find_it()

[error][ 8] : Not enough storage is available to process this command.


Here is one I got just by talking to him (didn't even make it to repair menu)

intro_start game_loaded
* MEMORY USAGE: 715400 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
[LSS] Spawning object [af_glass21322][af_glass][21322]
[LSS] Spawning object [af_sun21397][af_sun][21397]
[LSS] Spawning object [af_fire21484][af_fire][21484]
[LSS] Spawning object [af_sun21460][af_sun][21460]
[LSS] Spawning object [m_controller_normal22315][m_controller_normal][22315]
[LSS] Spawning object [tushkano_normal_b22459][tushkano_normal_b][22459]
[AWR]{dialogs->not specified} Infoportion awr_zat_tech_mlr_on_table not exist
stack trace:

[error][ 8] : Not enough storage is available to process this command.

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ [1.3]skinning options v3

Love the no knife degrade option. Was one thing that always annoyed me was how quickly they wear out.
10/10

Good karma+2 votes
orvis25
orvis25 - - 26 comments @ S.T.A.L.K.E.R.: Last Day

Iv heard something about it works with the mechanic upgrade system but i cant figure it out, and the "manual" they translated (google) is horrible and does not explain it.

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ S.T.A.L.K.E.R.: Last Day

So does the weapon repair system & Armour upgrade system work currently?

I cant seem to "use" any new/good condition weapon parts on weapons (that are like 98% but worn/rust).

I also cant figure out for the life of me how to use any of the upgrade items for helmets/Armour. I have like a bunch of items from stashes that are like "second layer of Kevlar" or stuff like that that I cant figure out how to "apply" to my Armour.

Also, Rookie village has just the trainer, and one other person in it, what happened?

Good karma+2 votes
orvis25
orvis25 - - 26 comments @ Stalker Tweaks

Compatible with LD 1.3?

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ BSM v17,05,17

Is the mod dead? Have not seen any updates in months.

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ TRX: Sounds Revamp (6.1)

*cough* your welcome for report *cough* >.<

I figured id try out COM:LD now that I "beat" coc vanilla on 4 different factions :P I am not following you around for the credit (just fyi)

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ TRX: Sounds Revamp (8.3)

*thumbs up* Cheers

look forward to your future stalker mods

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ TRX: Sounds Revamp (8.3)

Nice! Thanks :) Appreciate the quick (official) fix

Edit: awww no shutout for me :( ?

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ TRX: Sounds Revamp (8.3)

Glad I could be of help :) Look forward to the official updated version vs my jerry-rigged fixed version :P

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ TRX: Sounds Revamp (8.3)

Continuing on last post (past time to edit)

After all that renaming all those things I finally was able to load into that map without crashing.

Good karma+2 votes
orvis25
orvis25 - - 26 comments @ TRX: Sounds Revamp (8.3)

Crashed every time I go to the Cultural center in pripyat.
COC 1.5r6

Here is what i found out after like 3 hours of testing

FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_night.ogg

I go to the folder and the file does not exist. I have forest day,evening,morning, night, but no "whisper_night"

So I copied the "Forest_Night" and renamed it to "Forest_whisper_night" then I got THIS fatal error

FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_morning.ogg

Did the same rename trick and then got this error:

FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_day.ogg

Same trick and then got this:

FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_tuman.ogg

And the same trick again then got this:

FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\trx\ambient\background\forest_whisper_evening.ogg

Good karma+2 votes
orvis25
orvis25 - - 26 comments @ Npc Drops Artefacts! [CoC1.5] (abandon)

Will you add a patch to this for support for the Artefact Expansion v1.33 mod (here: Moddb.com)

Not sure if i can install that mod AND this mod without comparability issues, + it'd be cool to have those artifacts have a chance of dropping too.

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ PDA Squads Displaying (CoC 1.5)

I second Ivanovich_s's suggestion. Its a cool addon, and id want to use it, but knowing where ALL enemies are is kinda lame. if you could program a toggle for "show enemies on pda" under the game option menu, that'd be sweet!

Good karma+4 votes
orvis25
orvis25 - - 26 comments @ DefiantDucky's Clear Sky Redux (1.43)

Working COC 1.5r6 Thanks mate

Would love to see bandit, monolith, and loner HD models next form you :)

Good karma+3 votes
orvis25
orvis25 - - 26 comments @ Dodge these Gnomus scopes 1.04 [AO-OWR-STCoP]

I have an (1) issue using it with COC 1.5r6 with the (unofficial) AO 3.1 build (for COC 1.5r6).

The 6x zoom on the Lynx and the SVD flips the scope upside down and reverses mouse movement (if i move up, i aim down, etc)

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ Command And Conquer : Generals Evolution

Does this work on RA3-Uprising? Or only base RA3?

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ ZombieMod

ok so im confused. then what is the real mod. the Christmas fun mod? were the original mod that allows you to produce stuff.

Good karma+1 vote
orvis25
orvis25 - - 26 comments @ ZombieMod

I have a question, I installed the mod to my coh directory adn when i launch the mod and play a game i have like 5 classes of zomies, but as survivors i get 4 guys at start, and whan i put them in any building on any map i dotn't see a upgrade to safe house button or anything, so i thought it had to be connected to my hq, so i did that but still no upgrade button. so how exactly do i upgrade a house to a safehouse because at this point i only get the 4 guys i start with.

Ps: i have Christmas patch installed and that didn't fix it.

Good karma+1 vote