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Comment History
RammJaeger
RammJaeger - - 2 comments @ Research and Development

This mod is super awesome! Seriously, I would have paid to play this, Valve should be selling this on Steam :) Hopefully you'll make another episode of this mod, I'd love to play more.

John Gibson
President
Tripwire Interactive LLC

Good karma+2 votes
RammJaeger
RammJaeger - - 2 comments @ The Modular Release Model

An article with the Mantra "Release often, release early" should be entitled "How to kill your mod and ensure it never makes it anywhere". Seriously, releasing your mod "early" is the quickest way to kill it. The main reason that mods that release early and then quickly die is because teams release a mod that is too buggy, and the bugginess turns poeple off and they never try it again. In other words, you only get 1 chance to make a first impression. Blow that, and your mod is finished.

When we developed Red Orchestra the mod version, we took a different approach. We worked on the mod until we felt it was highly polished, and relatively bug free. The part I will agree with is release often. By that I mean update your mod often. Fans love updates to mods, and getting new content. The days of CS are long gone though, that was a different time. If CS came out today it wouldn't even make a dent in the mod scene. People expect a LOT more from a mod than they did back then. That doesn't mean you have to release a lot of content the first time around. But it does mean you should release at least a few maps, and make sure that it is REALLY polished before you let it out the door.

Good karma+2 votes