Revolutionary Games is the name of the independent development team creating Thrive. We are a volunteer team working on Thrive as a hobby project, so please apply to join if you want to help the game's development go faster!
If you were to graph Thrive’s progress since its inception, you’d probably have a slow but steady background rate of development with occasional spikes...
devblog #14: punctuated equilibrium
Hey guys, Nick here, and back with the next Mini Update. Last time we talked about some of the methods we are planning to use to create a greater sense...
mini update #3: underwater sensation pt. 2
Hey guys, Nick here, and welcome to today’s Mini Update. This time we’re going to be talking about blur, and more specifically how making what you’re...
mini update #2: underwater sensation pt. 1
Hey guys, Nick here, and welcome to the first in our new series of mini updates!
mini update #1: engine switch and compound balancing
Good news: Thrive now has its own dedicated launcher. Even better news: there’s a whole new release available as a demonstration of its abilities. This...
thrive 0.3.4 and launcher released
Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another...
thrive v0.3.3 released
Another release for your enjoyment, this time including compound clouds, a process system overhaul, a tutorial and plenty more.
thrive v0.3.2 now available
Our latest release features Linux support, colored NPC cells, editor symmetry, a parallax background and various other fixes.
thrive v0.3.1 now available
Here comes our latest release with updated cell membranes, new cell organelle models, improved AI, and more! Read on for more details.
v0.3.0 released!
We are back (and we apologize for our absence) with the next release of Thrive!
0.2.4 released
Due to technical difficulties, our announcement here is quite delayed from our postings on other sites, but we're glad to be ready to present it. ...
thrive v0.2.3 released!
Our first official in-engine release, brought to you in the dwindling twilight of 2013
0.2.1
Developer Oliveriver created this animation to demonstrate the visual tone and GUI desired for the microbe stage.
microbe stage concept animation
This prototype uses endocytosis as a major mechanic in modeling the microbial ecosystem. It showcases a Darwinian evolution system and a real-time fluid...
microbe ecosystem
See our beautifully made new website. Although a work in progress, this site will one day become the nexus for everything Thrive.
revolutionary games website
As promised, we bring you a prototype of the microbe editor.
microbe editor prototype
We're hard at work on microbe stage, and prototypes and the game engine are coming along nicely. Over the next few weeks, we'll be releasing for you glimpses...
a rather lengthy note
The time has come to bring all the concept together, to tie in all the talents of our team to start the development of the first stage of Thrive! However...
a chance to get involved
Since our last update, a lot has happened. We've been really busy, and have, sadly, neglected you, our fans. Hopefully this blast of information from...
it's been a long time
The final brick has been laid- the concept for in-game procedural evolution is now complete. The new concept seems foolproof and shows true beauty, mimicking...
the final evolution
We've selected two winners of our biome contest! Their ideas will be further developed by the team and will be part of Thrive.
biome contest winners
Help us improve our game by submitting ideas for biomes to us. Your ideas can become part of Thrive!
biome contest
We've run into a slight problem with evolution in our game- how to do it. The best part about this- the community may play a role in the evolution of...
evolution
Thrive has finally given itself a team name, Revolutionary Games. It's a very exciting time for us, and we're quite proud of how things are going.
revolution!
Enjoy, may be subject to change. This is the awesome Organism Editor Concept, which allows you to make infinite creatures, more real than you could ever...
organism editor concept
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