Thank you. I didn't notice the destructible ventilation texture next to the "stay out of my kitchen" sign at kitchen. And judging by the Internet, while I was googling, I was not the only one who had problem with that.
This is just some kind of problem for professional developers at gzdoom - making multi-kilometer labyrinths: Hands of Necromancy, Vomitoreum etc. But from sourceport of doom you waiting funny linear shooter but not metroidvania elements.
Wish this game was at steam. I love that if you beat games on hard or look for secrets, then at least the game will give you an achievement for this.
I would also wish you to work on darkness technology in game. On older CRT monitors, if the designer decided to make the game dark, there was nothing the player could do about it. On LCD monitors, you can play without the flashlight by changing the Black Level slider on the monitor. The original Doom3 (not bfg edition), if you do this on it, at least punishes the player with awful textures and an acidic palette. Also the game forced you to search for monsters in the dark using EAX, and you practically don’t use OpenAl at all.
But the game is still great and I wish you to start selling it on Steam and Google Play with consoles. The work is amazing and more people should know about it.
If you will sell it on Steam or Google Play, I advise you to think about the “addons” tab in the main menu for mods, as it happened with doom1-2 on unity.
RogerWilcovich
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