Germany-based indie developer and artist of Rat King Entertainment. We did Tumblox (iOS) and Pitman (iOS/Win/Mac) and work now on environmentral puzzle TRI (Win/Mac). We love to be experimental and adore the good old times, when games didn't have more tutorials then content. And Achievements weren't gameplay. twitter: RottenHedgehog We take part in Ludum Dare, 7DRL and Global Game Jam.
Gamescom, Europe’s biggest gaming event, is approaching with big steps - we are looking for game developers to participate with their projects in the...
The creators of TRI built a new arcade dungeon crawler where working together is key. In "The Power of Love" you laser, shoot, smash and stomp your path...
Our game TRI is nominated for the German Computer Games Award in the category Youth Games!!
Our game Pitman is free for you to download! We made it part of a calendar.
We prepared some packages for you together with 22 other indie devs.
TRI's final version is out about two weeks old now, and especially Friedrich is engaging with the community on Steam. People write really nice, uplifting...
In the last weeks, months, years and especially the last days there happened so much with TRI that we needed a little time-out and totally missed a realtime...
Just four days to go for us and we are going to release our exploration puzzle platformer!
The game we are working on for 2 1/2 years will be out very soon!
In August, 13th to 17th, the world's largest games fair for players was held - the Gamescom. 335,000 players, business attendees and developers visited...
[sorry guys, this time only in German] Wir waren auf der Gamescom mit TRI und haben Spiele gezockt. Welche und wie die Gamescom für uns war, erfahrt...
Our first-person Puzzle Tringulator has a Publisher. And more upcoming events.
We recorded a new episode for our making-of. This time we play the first fully-playable alpha version and talk about early access.
We showed TRI at festivals like EGX Rezzed in Birmingham and the A Maze in Berlin. + Watch a new episode of our TRI making-of.
The TRI Beta is out today. We now have 16 levels - each more beauti-weird than the other. Ready to keep you busy for around eight hours in our spaces...
We created a new gameplay trailer for TRI. And it is nominated for a German award!
Jana draws and animates foxes to tell their story in the cutscenes of TRI. Meanwhile Friedrich is building a new level with light rays you can walk on...
Our first-person exploration puzzle adventure where you create your own magical triangles to built walkable platfroms can be preordered now!
We are preparing a new update! Here are some pictures and details of the upcoming update!
For four days Pitman and TRI are part of Indiegamestand to raise money for charity and the development of TRI.
We prepare the next update for our first-person exploration puzzler.
We restarted TRI in January after a longer break and present the new update, finally. And we are super-happy with the changes made in graphics, level...
TRI will be in two days with it's version 0.2 As a preview we present a new character and the music.
Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.
Have a look at the upcoming levels for our TRI update on March, 27th!
My thoughts about the German indie scene, where they come from and a incomplete listing of developers.
Sleep is over! We are preparing the latest update for our first-person puzzle platformer.
23 awesome indies present their finest free games everyday + prizes to win.
This article is about two dwarf games sharing the same elements. In my article I point out how little design decisions can make the difference.
We have to pause TRI for this year...why? And what are we doing the next month?
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