Who really has time to think about a summary of himself on the internet? I like art, women, gamedesign and I love coffee. Everything else is too much information.
Moving the project on to UE5 I decided that there is no more reason to withhold the old GG versions from the public. Those who are interested in the project...
While progress is slow, its also steady and after the first few playable alphas went out to testers, production on SPECTRE continues with renewed confidence...
An alpha test of an entire mission has been made and so far I am trying to implement the feedback I got from my awesome testers. Videos of this level...
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some...
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening...
Large update about various progress on the game. Article includes lots of screenshots, just a warning for people with slower internet.
Specter 2021 Work in progress. The project continues after a pause where I had to focus on other things. Also see some new additions.
Initial progress on the game and plot overview. Includes early version screenshots. This is older but has not yet been posted to indie.db.
Initial Post for my project Spectre now on IndieDB. See a few screenshots and where this game is going here.
Just a small update with videos in ultra wide resoltuion (thanks to DK productions) and some conceptual screenshots for a sequel.
Thoughts and screenshots for a potential sequel of Amytric Pulse: Operation Euridike.
Another small update. Slowly making progress and adding to the game, yet some final decisions are not made yet. Here are some of the recent additions.
I've been working on improving the existing maps a bit and also added a new one. Dungeons, crypts and mines are of course an integral part of the fantasy...
Hey gang, its been a while so I'd like to update this with some more recent stuff. Now, not THAT much has happened but I did get around to improve a few...
Its been a while since I have updated this project and I have finally returned to it after a few years working on other stuff, some of it is released.
Showcasing youtube videos of Amytric Pulse: Operation Euridike.
The game has been out for a little while now and I am grateful for the feedback I received so far. Now, there are still quite a few issues inherent to...
Amytric Pulse - Operation Euridike is a straight forward action fps with some subdued adventure elements designed in FPSCreator.
Acythian is being ported to Unity. See whats new here.
I hope this summer finds you well and welcome to this article, where I will tell you a few things about my experience with learning Unity and why you...
If you followed this project since its inception you might have noticed that it went through several iterations of character designs. View all the latest...
I've made some progress here and there and also started working on a new map. This will be an optional side mission but I promise that if you enjoy the...
Adding everything I have worked on the past few months now that the profile on here is up and running again. This is a very long and image heavy article.
The kind staff of indieDB have fixed a bug that made the screenshots and media in my articles repeat endlessly so now I can keep this profile up to date...
Free single player FPS game release! Redacted 2 uses the same tropes and mechanics as the first game and continues its plot line (for that one person...
While a sequel to a test game is not very common I have yet made one that will be released on the 2oth of September. :)
Making video games is a weird, time consuming hobby. However, its also one of the most fun hobbies you can have....you know, if you're mildly insane...
Despite dabbling in some gameplay mechanics I also tuned the visuals and had fun working on my maps! Nevermind the HUD, I had it active from my previous...
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