Cheers man, I really wanted to finish this off for real!
Cheers man, I really wanted to finish this off for real!
Thanks man, glad to hear you're enjoying it. I forget if I put the travel terminals back in. But if I did, then you should be able to pay caps to transit around the biggest locations (Rivet City, Tenpenny Tower, Megaton, Paradise Falls, etc). I wanted there to be a monetary cost for it, since hiking by foot definitely costs a good amount of caps in terms of ammo and food used. Nevermind your time.
Thanks man, glad I got some free time to finish this up!
I think you might be able to fix the lack of crosshair/HUD by deleting a the Menus\prefabs\hudtemplates.xml file. Maybe just move it to the recycling bin and see if it works.
Energy weapons are still found in Mothership Zeta, and a few other weapons come to mind (Gauss Rifle and a few others). However, it's one of the last skills I boost now. The only skill I focus on less is unarmed, since there is almost no point in Reborn, bringing fists to a gunfight gets you killed 99% of the time.
I replaced MOST power armors with tactical clothes and modern style battle armor, however there are still some experimental power armors. So they are rare, but not removed entirely. Originally I wanted a system like Fallout 4 where the power armor was super powerful but needed energy, but I never could program it quite right with the limited tools in the GECK. The T51-B Armor is still there and very cool!
Glad you're enjoying the mod! Happy exploring!
Have you tried putting the travel caravan mods higher in the load order, it might be able to over-ride the changes Reborn makes? It's just a simple boolean variable.
What level are you? I see them with it at later levels, but I must be over player level 16 I think.
No problem, let me know if it happens again!
And this happens every time you go there? That's the Bethesda Ruins area, correct? I'll see if I can reproduce the issue on my end.
Cheers man! Depends on the UI mod, but if you install it after Reborn and lower in the load order list, it should likely work fine. I'd say just try it and see :)
Better late than never, right? Haha
More reborn mods? I didn't actually make the game, although I wish I did, haha!
I highly recommend Enhanced Weather, if your PC can run it. Adds to immersion a lot!
No need for hints, it should be live soon at Moddb.com
Hahaha the nostalgia is a hard drug to kick! V11 should be coming sometime this week, I didn't get as much testing in as I would like, but I think I have to accept that, and will just release patches as I go.
I actually also want an option to keep the vanilla weapons, but unfortunately the way I changed the weapon and ammo setups, it's not just different models/stats. I also changed ammo types different guns use, and the ammo lists for those guns. So for example the minigun was replaced with the M249, which uses 5.56 ammo type, not the 5mm in the default game. I frankly think it would be a ton of work to make an alternate version, but I won't completely rule it out for the future!
I'm wrapping up my trip down memory lane, the mod should be uploaded right around Halloween! Not crazy different from V10 but for sure much more refined.
Cool boys, I'm gonna spend the next week working on new features, then testing and checking stability (always fun in Fallout). Hopefully before Halloween something worthwhile to post. Stay tuned.
It has one removed plasmid, if I recall right. I think it was Teleportation if I recall right.
For now use Version 10, Version 11 may be coming soon to address the issue.
You need some other mods, listed in the Readme.
I think honestly I will go back to how things were in V9 if I end up making another version of this mod.
No worries, they are kind of confusing, glad you got it sorted out.
Hi, sorry for the late reply. Did you try customizing the rates for those settings in the player needs terminal (found in your megaton or tenpenny tower house).
Yeah should work on the latest version!
It's been almost a decade, but I think it's in the individual AI unit files, which would be in the AI folder, I think.
Hey man, sorry for the late reply! I live in British Columbia, on the west coast. The weather is very fair here, unlike Ontario we don't really get snow or freezing temps!
I sort of am, but the new GECK seems to lack a lot of features I want. I also don't know exactly why, but I don't enjoy Fallout 4 as much as I did Fallout 3... Not nearly as much. I might go back to Fallout 3 Reborn V11.
Thanks man, I'm glad you're enjoying the mod! I've been busy working on my standalone game project, but I hope to get back to this mod sometime. The mod CAN cause CTD's or glitches if it's not last in the load order. It really isn't designed to play nice with other mods and can cause issues, especially if paired with more complex mods.
Slayer_2
Adam joined
I make mods (and games).