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Comment History
StahPK
StahPK - - 17 comments @ New Vegas Weapons (Fallout 4 Edition)

Hi, I posted before about a ctd but it seems it is weapon related and not the specific area.. that area probably just had the weapons in the leveled list.

I tested with a almost vanilla loadout.

There may be another but 3 of the weapons and their variants ctd when I hover over them in inventory or the itembrowser mod.

This Machine
Assault Carbine
10mm Submachine Gun

Possibly one of the 12.7 sub mods also.. it ctd'd one time but not on the next load of the game. I also may have missed one and can test again later

I did a basic test of the rest and no ctd's but some of the meshes have issues with placement. I took some SS's but sorry forgot to write down which gun. Im sure you will know them though. Also don't mind my pistol textures, I copied them wrong but you will see the mesh issues regardless.

Imgur.com

Let me know if you can't see the screenshots. Keep up the good work.

Good karma+1 vote
StahPK
StahPK - - 17 comments @ New Vegas Weapons (Fallout 4 Edition)

Thanks for the response. While my normal game is around 240 plugins I did test with a clean save and my 'testing' loadout which is below. And just to make sure, I reloaded the save just now with this loadout, tried to enter corvega and it ctd'd.

I.imgur.com

I don't believe any of these would cause the issue but you never know.

While I have you v1.4 has 8 ITM's. I cleaned my esp but maybe you can take a look to make sure it doesn't cause an issue.

Is it possible to include the textures from Millenia in your releases? Just curious. Also I can probably translate this to english for you once you release 1.5. Looking forward to the next version!

Good karma+2 votes
StahPK
StahPK - - 17 comments @ New Vegas Weapons (Fallout 4 Edition)

This seems to cause a CTD when entering Corvega Assembly. I have tried v1.3, v1.3 eng, v1.4 and I translated v1.4 to english to see if the language difference caused it but it still happens. If I take this mod out Corvega interior loads fine.

Anyone else have this issue?

Good karma+2 votes
StahPK
StahPK - - 17 comments @ From The Akashic Records

For Faction Overhaul does this ultimately replace the Main questline faction overhaul? Does it also cover nuka world or is the nuka overhaul still seperate?

Good karma+2 votes
StahPK
StahPK - - 17 comments @ Resurrection Forest Edition beta v1.3.7

You can get it here

Modsfallout4.com

It looks nice at first but a bit overrated.

Good karma+1 vote
StahPK
StahPK - - 17 comments @ Morrowind Rebirth 6.61

For me it worked great. I copied it with WB, disabled the ESM. Moved it above the 2 MR esp's and ran around the fort and everything seems to be level and no seam tears that I can see yet.

I did the same with Abot's Solstheim Overhaul version and also seems good.

Abitoftaste.altervista.org

Great simple tip and thanks again.

Good karma+1 vote
StahPK
StahPK - - 17 comments @ Morrowind Rebirth 6.61

Thanks Trance. Good Idea XD

Good karma+1 vote
StahPK
StahPK - - 17 comments @ Morrowind Rebirth 6.61

Did you make some changes to Fort Frostmoth that I missed. Tomb of the SP has some landscape tears and height issues. I was under the impression that this didnt touch Solstheim.

I dont use Frostmoth Repaired so just trying to narrow this down. Thanks!

Good karma+1 vote
StahPK
StahPK - - 17 comments @ STALKER Complete 2009 (2012)

Is there a way to increase grass draw distance in complete?

Good karma+1 vote
StahPK
StahPK - - 17 comments @ Skyrim Realistic Overhaul

Ahh thanks. The way the description reads it sounds like it is only made for SSE. Looking forward to trying these!

Good karma+1 vote
StahPK
StahPK - - 17 comments @ Skyrim Realistic Overhaul

Is there a full version for original skyrim

Good karma+2 votes
StahPK
StahPK - - 17 comments @ Ethas: Embrace of Destiny

Lulz at this comment. You make it sound like its some big secret that he is working he is working at rockstar. He posted this on the alton, il mod page like 3 years ago.

Whether the mod is dead or not dunnno but this comment comes off too ******* funny. Good job detective!

Good karma-2 votes
StahPK
StahPK - - 17 comments @ Old Good STALKER Evolution

No that value adds camera movement for momentum. You actually want that at .1 to .7

the head bob side to side sway is controlled by the values in the effectors file.

run_amplitude = 0; 0.0075
walk_amplitude = 0; 0.005
limp_amplitude = 0; 0.011

Cam_inert is the value that is mistaken by most people. I use it on the original version of the game and can confirm this fixes that side to side movement.

Anyways thanks for the response man, this mod is really well done and it really improves the stalker feel. Oh and thanks for adding a bright mode.. I know I am in the minority but I can't stand the 'i like to play video games in like I have my monitor turned off' mode.

Good karma+3 votes
StahPK
StahPK - - 17 comments @ Old Good STALKER Evolution

Where are the options to disable head bob. I dont see a effectors.ltx file. Sadly head bob makes me motion sick and hard to play. Lucky me. Even with the tiny bit of head bob it has makes me nauseous.

Good karma+1 vote
StahPK
StahPK - - 17 comments @ [RELEASE] Morrowind Rebirth 3.8

Is there an archive of older versions. Many mods are not compatible with the latest version.

Good karma+1 vote
StahPK
StahPK - - 17 comments @ Serenity Saber Systems EoC/SJE

Is it possible to have the lightsaber auto return as an option. I like this mod but I would personally like to just have my LS return when I throw it.

Good karma+1 vote
StahPK
StahPK - - 17 comments @ SerenityJediEngine2016

So does the Serenity Base engine not have a CFG file that is available for editing? Id like to edit my resolution but this doesnt read the base games cfg file.

Seems like its contained within the pk3?

Good karma+1 vote