Just change
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_f18"
to
ObjectTemplate.vehicleHud.hudName "Ka52"
and
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_havok"
to
ObjectTemplate.vehicleHud.hudName "Ka52"
:)
Just change
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_f18"
to
ObjectTemplate.vehicleHud.hudName "Ka52"
and
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_havok"
to
ObjectTemplate.vehicleHud.hudName "Ka52"
:)
No only way to destroy it is to destroy truck on the ground.
P.S. Sorry for my bad english.
No there is autopilot that circling like uav,player only fire missiles.
Fix file is necessary only if you installed xian h6 addon.
Fix file solve
ERROR:
TemplatePlugin 'AUAVPhysical' already exist
current
confile:Objects/weapons/stationary/xianh6_base/ai/objects.ai
This objects?
This is fix for
TemplatePlugin 'AUAVPhysical' already exist
if you don't get this error don't replace original objects.ai
where you installing addon in mod or vanilla bf?
I tested it in vanilla again and it's work perfectly.
I don't know what is the problem. :(
just put xianh6_base in gameplayobjects.
like this :
rem [ObjectSpawnerTemplate: 64_CH_OS_Airfield_CH_US_Fighter_0]
ObjectTemplate.create ObjectSpawner 64_CH_OS_Airfield_CH_US_Fighter_0
ObjectTemplate.activeSafe ObjectSpawner 64_CH_OS_Airfield_CH_US_Fighter_0
ObjectTemplate.modifiedByUser "Stefax"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 xianh6_base
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.minSpawnDelay 9
ObjectTemplate.maxSpawnDelay 18
where you installing addon in mod or vanilla bf
No there is autopilot that circling like uav,player only fire missiles.
.
.
.
.
.
.
sorry for bad english.
EDIT:There is no bombs.Only missiles.
Go to objects_client\Vehicles\Air\RUAIR_SU34\textures
and replace original with downloaded.
I hope this will help.
Stefax
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