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Keeping this space alive for our non-Steam friends. <3

Comment History  (0 - 30 of 53)
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.9.1.2

This issue will be corrected in the next update.

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.9.1.2

Oh, I think I know the reason for this. I'll look into it.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.8.1.1

This page isn't really checked very often, so I'd recommend asking for help over at our Steam Workshop page ( Steamcommunity.com ) or our Discord server ( Discord.gg )

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

No.

Good karma+2 votes
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

Hello, Sergio. I recommend visiting our Steam Workshop page if you'd like to contact us: Steamcommunity.com

To answer your question, Tellurian is a continually updated mod. As the IC Online battlefield is constantly changing and evolving, we work hard to adjust balance to best suit (or shake up) the current metagame. And, of course, we occasionally still add new creatures.

So, there's no "final version" that we're working towards. Now is as good a time to pick up the mod as any.

Good karma+2 votes
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.3 is now live!

If you have the mod, then you have them.

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.3 is now live!

Well, that version's broken anyway. I need to update it.

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TellurianTeam
TellurianTeam - - 53 comments @ White Day

That wrapper didn't work for me, but dgVoodoo did.

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.03

Extract the archive to your IC folder.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

Do you still have the same problem on 2.2? Get it here and check: Gog.com

You'll also get access to the new velvet worm.

I'm still not really sure there's a bug here. Narwhal/pistol shrimp is a rather powerful unit with the narwhal head, which grants horns as well as a lot of extra damage. I did the same thing, but with the shrimp head, and the cost reduction was much more noticeable.

The issue you're having with the legs has to do with IC's power system. Power is a hidden stat that governs the thresholds for each research level. Narwhal/shrimp with no legs, or only one pair, sits right on the border between levels 4 and 5. You'll notice that giving it both sets of legs (with the claws) makes the unit level 5. High power creatures of a level (no legs or one set of legs in this case) will always cost more relatively than low power creatures of the next level (both sets of legs). Adding the claws is pushing the creature to the other side of the threshold. That's why the price increase is noticeably less.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

I'm not getting this. What version of Tel are you running? Sometimes the cost reduction isn't as large as you'd think, especially for some of the larger, more powerful units. Also keep in mind that the shrimp's claws are adding a sizable amount of both melee damage And ranged damage, along with Barrier Destroy.

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

You can find a manual version here: Gog.com

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TellurianTeam
TellurianTeam - - 53 comments @ White Day

Never mind. I checked the Wiki.

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TellurianTeam
TellurianTeam - - 53 comments @ White Day

Can someone tell me if Hard mode has a time limit like Real mode does? I was told once upon a time that it does, but there's no mention of it anywhere. I'd like to try it, but having a time limit would destroy my immersion.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

Yes it is! On Steam too!

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

Already done. We actually had 2.03 on the Workshop for our own internal testing before it was released to the public. :)

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TellurianTeam
TellurianTeam - - 53 comments @ Sneak preview

And it's finally out!

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.03

La mise à jour comprendra une liste des changements .

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

Installez les fichiers à Steam\SteamApps\common\Impossible Creatures. Ai-je bien compris?

Je suis désolé si mon français est mauvais. J'utilise Google Traduction.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

Just FYI, that campaign download doesn't add anything new, since it seems like that's what you're asking. Lots of people were asking about playing the campaign in Tellurian, so I just uploaded a version of the vanilla campaign for people to easily install to Tel.

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

Yes.

To clarify, you have:

-The main Tellurian folder
-Tellurian.dll
-Tellurian.module
-Locale\english\Tellurian\modtext.dll

Correct?

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

What happens when you install it somewhere else and copy it to the Steam IC folder?

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

Most likely it's C:\Program Files (x86)\Steam\SteamApps\common\Impossible Creatures.

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

Run the installer. When it asks you where you want to install the mod, point the installer to Steam\SteamApps\common\Impossible Creatures.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

Glad to see that you got it working and that you're enjoying the mod. 2.03 is almost here, so keep checking this page. :)

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

To access those files in the main data folder, you need to extract the file engine.sga with the ModPackager tool located in Impossible Creatures\RDNTools. In other mods (barring Insect Invasion), those files should be easily available inside the mod's folder.

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TellurianTeam
TellurianTeam - - 53 comments @ Tellurian 2.02

Sounds like modtext.dll didn't install correctly. Ensure that there's a Tellurian folder inside of Impossible Creatures\Locale\English and that it contains the aforementioned modtext.dll file.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Tellurian

The character armies are stored in [modfolder]\data\sigma\prebuiltarmy. All you have to do to import them to another mod is copy that folder to the same place.

The profiles\profile1\multiplayer folder contains your own custom armies. Data\sigma\defprofile\multiplayer contains the non-character premade armies.

Good karma+1 vote
TellurianTeam
TellurianTeam - - 53 comments @ Sneak preview

It's out of our control right now, unfortunately. Hopefully soon.

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