It used to be a retextured Ebony Staff.
It used to be a retextured Ebony Staff.
Yeah the wiki is not really a reliable source where to find stuff like weapons, spells etc. Quests and so on will still be relevant though.
Now featuring a new building with a mill.
Pretty much any area might recieve changes based on what I feel like doing :-)
Does OpenMW have a crash log or something I can take a look at?
Huh though I fixed this. Damn.. well I'll add it to the list fpr the upcoming hotfix.
New exterior and modified interior for the Morag Tong Headquarters in Balmora (domed structure). Also reworking some of the other manor interiors to better fit the footprint of the exteriors.
Fixing it with journal commands should be the same as completing in ordinarily. As for that specific quests I've never heard any issues regarding it. Perhaps there were a bug, but I don't recall anything similar.
Think roof lol :-)
I recommend starting a new game.
I've made the items spawn in hidden chests instead. That way you can still have the same amount of items available, but if you kill the bunch (which is very likely) the stuff will not be there for easy money.
Will look into the mummies and chests. I know I've looked over it before, but another pass might be needed.
Cheers
Hey!
I've reduced the health further in 6.0, so don't worry.
As for the chest in Hla Oad you are correct. I've corrected the bug. Thanks! If you remember the other one please let me know.
I will consider changing the drop rate for ingredients and I will also take a look at your own settings.
Cheers
Fathasas' Ring, Septim's Ring, Ring of Equity and Ring of Raven Eye (Left to right)
Hm what other mods are you using, if any?
Well I'm never really happy with it O.o
Ok so I made some more changes to Balmora's Manor district. Added more verticality to one part of the district, tightened it up a bit and also reworked the area near the temple to feel a bit more natural.
Soon! It will mainly fix a TON of bugs and polish various things..
Pretty sure it does.
Hey! This is the full version :-)
It's about 650 mb unpacked.
Probably the last changes to Balmora's Manor District (bar minor changes). I increased the height on which the district is located. Additionally the walls are much higher, the Council Manor is no longer half-buried inside the mountain, and the stairs in front are now gone. The stairs on which you enter the district are also more grand.
Thanks a lot mate! :D
Hey!
Sadly I must say Rebirth does not go well with modlists. This mod is huge in scope, and changes pretty much every little thing in the game. What I can say is that parts of Morrowind Optimization Patch are included (those that does not conflict) and Patch for Purists is swapped out for a compatible version of the Morrowind Patch Project 1.6.6 (which is being updated by me). For recommended mods check here: Moddb.com
Cheers
Good timing :-) Have fun, and let me know if you run into any issues!
First one for sure (I requested it), I'm not sure about the second one though (but probably).
Hey!
I'm just fine thank you.
It will drop this month, unless something totally unexpected happens that is.
Cheers
I didnt make them mate. But they are made from scratch to my knowledge, and using vanilla textures. I only made some slight changes to the guarskin helm and implenented them ingame :-)
Right now, no. But I'm looking into adding something.
Priests will now offer blight bounties.
Service priests will now take donations for the poor.
Service healers will offer healing for a small fee
trancemaster_1988
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Forged in Valhalla by the hammer of Thor