Well, given that two years passed from this update and nothing really came from it...I guess it wasn't.
Well, given that two years passed from this update and nothing really came from it...I guess it wasn't.
Wolf models still need a lot of work, I'm not sure if they are supposed to be placeholders or not, but they are by far the ugliest thing in these alpha videos.
Yeah, it looks far better than two hands sword fighting, which so far lacks the feeling of power and looks a bit clumsy, to be honest.
Maybe that's asking too much but the ideal final achievement in my mind would be to have different combat stances suited for any kind of weapon and a gameplay that changes accordingly.
Well, you could at least show us something.
A trailer, some screenshot, etc.
I guess this project is dead.
I'm throwing my money to the screen but nothing happens.
Not much of a looker so far but the concept is very interesting.
Tracking...
Sort of. It's the faithful adaptation of a famous D&D module.
Its strong point is an unmatched turn based combat system, but all the "social" parts are quite boring and uninspired.
That said, the game has plenty of dialogues and options branching according to your party stats and special abilities.
It's a product tailored for true hardcore RPG fans, not casual ********.
"We moved away from the 3rd person action adventure approach for now because its just way to hard to handle for a somewhat small team in their freetime."
Ehr, what's that supposed to mean?
The game is no longer a 3d person action game? Then what is it??
Character models still are the weakest part of this mod.
level design is absolutely beatiful.
Yeah, apparently this project went the way of the dodo.
Uhm, I had this mod bookmarked for some reason but I can't even remember what it was about...
Yeah, this is screaming "vaporware" all over the place.
There are developers who make entire games just in the time they let pass between updates... And they are supposed to work full time on this.
Interested.
Concept arts look great.
Now, making a game which looks and play as good is an entirely different story.
I hope you guys have what it takes to succeed.
Tracked
Concept arts look great.
Now, making a game which looks and play as good is an entirely different story.
I hope you guys have what it takes to succeed.
Tracked.
So, just to recap (and correct me if I'm wrong): a turn based game, inspired from X-Com, with a professional production value?
Sold.
I think I understand what you are trying to say.
Let's say characters need more "weight", they need to feel more "physical", less "floating".
EDIT: hell, looks like I replied to the wrong comment. Oh well, I made my point anyway.
Impressive revamp.
Ehr, not really, to be honest.
The best looking rogue like I can remember so far. So simple and yet so nice.
It just needs more complexity to become an instant classic.
I would kill for a Dwarf Fortress that looks so nice (and with mouse support too)..
Turn based with awesome concept art?
Jesus Christ, I want it on PC, too.
So? I still think it's limited.
I thought this project was dead.
Actually there are new ways to get a convincing motion capture at relatively low cost (1000-2000$), today.
There are going to be psi powers, but just on aliens' side.
TucoBenedicto
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