Abandoned trashware, sounded too good to be true, and probably ran off with peoples money who donated for the cause.
Abandoned trashware, sounded too good to be true, and probably ran off with peoples money who donated for the cause.
Don't delete shader cache provided by the mod, and try running the mod solo and add mods you use 1 by 1 to figure out which one is conflicting
Reading is hard
MCM Session ID:171
* [x-ray]: Full Memory Stats
* [win32]: free[137432889284 K], reserved[4390204 K], committed[1673920 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[671928 K]
* [x-ray]: economy: strings[27921 K], smem[0 K]
! [SCRIPT ERROR]: c:/games/anomaly\gamedata\scripts\_g.script:787: attempt to compare nil with number
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/anomaly\gamedata\scripts\_g.script:787: attempt to compare nil with number
stack trace:
Got this one while trying to enter modded exes inside options.
Sorry it wasn't the mod load order, it was the resolution. I opened one of your screens and noticed it's 1.75x or something DSR. So i configured that too and reduced gamma to 1.1 and now the results are similiar. Ibb.co
Great mod, keep up the amazing work, games is very different now, especially since AI could hear Your sprinting, but You couldn't hear theirs. The distance they react to sprinting also seems to fit.
I am not sure if You can adjust volume based on the distance exponentially but i have a request to ask. If You could make it so the volume at 25m is around 10% of the original volume, it feels that they are just a tad bit too loud. If You can't or won't do this request, it's all good. Cheers!
So i did everything you wrote like in description, but my game still looks pretty grainy, not even nearly close to what you have in screenshots. This was done with clean install.
Exactly why i made this, some items really do need more uses. Especially the sharpening stone.
Все предметы, которые имеют определенное количество использований, затронуты
I noticed the UNISG is missing though, this is probably due to the original mod
Haven't found this out there yet so *shrugs*
AI looking trough walls is how this works on X-ray engine and how it always worked. They will always aim trough walls where they heard a sound and react accordingly instead of investigating an area, i guess this is how they are scripted. But hell this mod makes the game much more enjoyable and harder.
To be honest, this is a must have addon. With this i notice a considerable change in how AI fights me. Before i would shoot with a sniper rifle and they would all just stand in spot like nothing happened even at ranges like 300m+. With this addon they do notice me after a while and start shooting back or actually take cover or advance to my location. Game is unplayable without this mod, keep up the good work!!
Now just need to find out where are the files to tune the trader preset for ranks since i can buy exoskeleton armor at trainee rank already..
Hey, what bothers me about UNISG that they aren't listed in the warfare tab on PDA, is it possible to add them in? I understand the reason they are hidden, but i like checking the statistics.
You use this together with authors original reshade
Here is the link to the preset and User.ltx file, both are a must have to have the same results as same on my screenshots. The resolution in the config file is set to 2715x1527
Drive.google.com
Let me get home
Also i am not sure how did this fix water lmao.
Hey bro, good job on the reshade and general idea. But i've made some improvements to Stalker and Reshade configs starting from yours as a template and i have fixed the night to be playable in and got some incredible results.
Imgur.com - Night picture is here
Imgur.com - Some other screenshots
Do i need to disable the default stalkers dynamic relations for this to function?
I'm wondering, what is the suggested detail_density for this mod, i guess author would know the best?
This mod doesn't add any music sounds, probably some music mod you have added
Disable stealth kill or enable hardcore AI aim
Thanks, you should probably note people to use debug mode and disable fast travel/backpack travel state if they used Vintar's Warfare Overhaul fast travel fix (Green fast travel icon will seclude base stats without it, also conflicts with your fast travel script) or you could make a compatibility patch.
This happens when you spam interact with a friendly non squad leader or a busy stalker. Probably because in anomaly the default "Talk to the boss/squad leader" voice when you interact with secondaries is disabled. Hope this helps pinpoint the issue. Generally why i wanted this mod, because it was annoying you couldn't get your gun back.
Bro this is just what i wanted, amazing job. 10/10 from me. I'm wondering if it works normally if used with debug mod?
Twiggstar
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