Nice ! Looking very good !
The placeholder used for the sound of footsteps is... awesome ;)
Nice ! Looking very good !
The placeholder used for the sound of footsteps is... awesome ;)
Thanks for your interest! Remember it's all work in progress.
Hey ! Im sorry i didnt answer to your text. I just saw your message. This should not occur on the last build (0.95). Lots of improvement have been made since three month.
Thank you for having tested the demo and sorry for the crash !
Hi Farflame,
Thanks for your feedback.
We already ask Bruce Banner for our promotion campaign, but he said that working for free would make him angry !
Hey Davel,
I know it may look like an April fool's joke. But i assure you its highly coincidental!
This item has been implemented since day one. Thanks for pointing out that funfact though!
Best regards.
Hi. Sorry for the long answer !
Here are (roughly) the reasons that will explain why we can't have multiplayer right now in the game :
We are a very small studio of volunteers, therefore we don't have too much manpower. Multiplayer is a very complicated feature if you want to do it right. There is many example in the gaming industry of games that did not handle that perfectly and realeased something that is crippled by many problem (Desync, lag...). I'm sure a lot of you have experienced that with many games in early access.
Those problems usually destroy the player experience outright. So, we'd rather make sure to deliver a good game instead of venturing in such instable land that multiplayer is for a small teams.
Multiplayer imply server side check, which mean own a server (kinda expensive, especially considering that we don't even pay ourselves). If we let player handle every operation, it opens a very easy path for cheaters, which would destroy any leaderbord attemps. I agree that is a minor issue though, since you would mainly play for the experience, not the achievment.
Save-load system. With a well coordinated team of 4 player, you could easily reach day 30 which equals to 6 hours, give or take. I hardly believe that most wouldn't want to take a break and play later, or the next day.
I've had a long discussion with WaB_Hashgrid about this, and save-load system in multiplayer is a nightmare. You need a team of expert to help you set that (we potentially loop back to the server problem too) and it's a tall task.
Last but not least : player experience. This game was tought and designed in order to display a specific experience (being alone, lost, depressed, seing everything degrading around you). If there's human compagny around you, talking and moving, that feeling fades away.
Now then, is that a definitive no? Absolutly not.
But let's check reality and see when such thing (multiplayer) is likely to happen :
- In my opinion, Hull_BreacH requires 7 to 8 month of developement to include every feature i've thought of
- Developping multiplayer would require 6-8 extra month and a way to host dedicated servers
So, this is not a "no", this is a "in a long time". Obviously, we are not factoring in any growth of the studio.
Best regards!
ps: We will add button for players who want to submit a bug. For now, the only option is to send us a message on our website www.wearebots.fr (contact us), or via any website we use (like IndieDB).
Hello rdsworker,
Thank you for testing our game and taking the time to give us some feedback we can work with.
Most of the bugs you can find for now as a player are already known by the dev team and are solved in the next update. It will be a little more useful when the alpha is released. For now, it is a bug party, but it's normal as big content is added every week.
Best regard.
Hey,
No sorry, we are not looking for any voice actor as we already had a lot of propositions and we don't need to do it right now. This is a very important part and we don't want to rush it, but feel free to send us a resume at wearebots@netcourrier.com
Anyway, thanks for your interest !
Best regard.
Hi Farflame,
Thanks for your interest !
This game is about survival and loneliness. This is not a roguelike, more like an horror game (like Amnesia, but without any ennemy. The environment is your only ennemy).
There will be a story, but no "Story mode". There is only one play-mode and that's survival mode. But while you try desperatly to survive, you can learn more about the story via voice acting and/or texts everywhere in the ship (work in progress).
Thanks for your interest in Hull_BreacH, don't hesitate to ask us all you want to know.
best regards.
Awesome work !
Awesome lighting !
Simply awesome...
Voted, I look forward.
Looks like awesome! It promises amazing game mechanics.
That's what we want too, some of the features you mentionned are already in the game. Some others will probably be integrated later.
We cant do it all but we will do the most we can ! ;)
Release is on steam now. The more votes we have, the faster Steam will valide our game. So it's no more up to us, it's up to you! :)
OK. Big fan of science fiction incomming. Creating yourself a spaceship ... I love the idea. Bravo !
Finally a little poetry in this gray and dull world! Good luck for the Steam Greenlight. All my wishes of success for the Kickstarter !
Looks awesome ! I love crab. I love the crab salad to be more specific .
By the way, i think .swf are better than .gif for showing us animation. It's worth a try anyway.
Keep going guys. Cheer up !
Mecha robots looks awesome! Science fiction is the future :)
Lighting is awesome! Cheer up!
WABstudio
joined
We Are Bots is a young video game development studio based near Paris. Our goal is to specialize in PC gaming and to provide innovative gameplay as well as unique experiences.