I really must know, what was the reason this project took place on GZdoom engine over the plethora of other engines out there, with full havok and nice shadows etc. Was there any huge factor that tipped the scales in favor of using this engine in particular?
UBIsquash
Jack joined
One of the lead devs for 'War for the Overworld', a full-length game by an indie studio comprised mostly of reputable 'modders'