Game designer, programmer and international man of mystery :) I am currently making and/or have previously made games using Game Maker, SDL, SFML, OpenGL, OpenFL, Löve2D, Slick2D, Unity3D, NME, HTML 5, LWJGL and LibGDX. Only a small subset of these projects have every been published: they can be found below.
After much trial and tribulation, Gone has been uploaded onto the Android Market. Check it out: it's free and extremely awesome :D
finally on the market (for free)
A new (free) alpha build has been released for Linux and Windows systems, along with new screenshots and videos :D
auto-tiling & multiple weapons release!
Race 4 Extinction just got a nice big update. Well, actually it's just the third episode that's finally finished: here we play as a chain-smoking cowboy...
things that explode: hurrah!
I've finished the auto-tiling system: now when you add or remove pathing the overlaying tiles are automatically readjusted. No more going in and doing...
auto-tiling finished!
Today I've released a whole host of new media and an initial Alpha demo. This game has maybe another year 6-12 months of work left to do, but early feedback...
initial alpha demo!
"Bugger!" is moving along smoothly. The engine now supports special effects, so I've made a some more place-holder art to show them off. New screenshots...
sexy new special effects!
I've just released a multiplayer version of Zombie Run: it's playable 2-player on the same keyboard. Unfortunately I'm living alone at the moment so there...
zombie run multiplayer -- need testers and feedback
The new version of "Zombie Run" (v 1.1) has been released - Now with more awesome!
zombie run v1.1
Here's the new track for Zombie Run, created by the very talented Henrik Roslund!
new "zombie run" music!
Abomination has been re-released: more levels, menu and music by Henrik Roslund! I've also released my "Circuits Demo", which might be of interest to...
abomination - final release
Abomination has been reviewed on TheGameHippo, the free gaming site!
review on thegamehippo
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