Oooooh. Nice lighting.
Oooooh. Nice lighting.
No, it's real. Very, very real.
Nothing much. Haven't watched anime in 4 months, but still read manga and watch tv shows and movies.
Well, it's more of my lack of interest in video games in general over the past few years. Barely play them anymore.
Umm, mods? Though that was many years ago. I barely use the site anymore.
What's the most recent Dark Crusade version?
Not a movie, but watch Saikano. You won't regret it.
Wow. This looks pretty ******* good. Can't wait until a release. How far along are you guys?
It's been years, so yeah. In any case, I did most of what I aimed to do side from the music due to problems and a few other things.
Well, that was a technical problem. I added music correctly but the game refused to play 'em for some reason. But I think it had something to do with the game's sound limit being surpassed. It's been years but I think that was the reason why I couldn't add the music. I tried to add a lot.
Wow, only took like... how many years again?
(buried)
I have. Took me two years. But that was me working by myself without any support or aid whatsoever while learning. Anyway, this type of conversation will never end so let's stop here.
(buried)
Yeah, I do love to harp this old tale. Try not to take anything I say to heart, but, I just don't like the idea of waiting years for a mod to finish seeing how myself and I'm sure others would lose interest by the time it's come out. Heck, I barely play video games anymore and haven't touched a mod in years.
(buried)
Isn't this mod done yet? I remember years back when it started. Sheesh. I've moved past the game already.
Yeah, since inverse all mecha that came after was based on it, so it kinda makes sense if you think about it that way.
You know, you guys really didn't have to delete my comment last time. Anyway, I can't even remember how many years this has been going on, but, where's the end goal? When will it finally be "finished"? What's left to do? Because I really want an answer to these questions.
God of Fist is Barry Ho. He spawns as a defensive ai unit around Cagalli as well as a few other MS through upgrades. Anyway, the Chinese team still haven't fixed various bugs so hopefully they'll fix 'em next release. Whenever that'll be. However, I don't know how I can be of more help. Sorry. Though I did test things out and was able to build all EF warships. There's just a bunch of stupid things you have to do if I remember correctly.
Liking the civilian units in the back. Great stuff!
This is just getting sad. If you're not gonna release it then just tell people that.
Yeah, I never got around to replacing the native quests. Then again, I didn't know how to do that at the time, either. Anyhow, I'm glad you enjoyed the mod.
Mostly due to the large amount of scenes and units. Combine their poly together and texture buffer and you'll see why it crashes. Still, I wish that wasn't the case.
Due to the games engine and not utilizing every graphics card correctly, it crashes from time to time when there is a lot of textures (texture buffer) and models (too much poly) to load on-screen. A solution is to simply lower your graphic settings and be sure to turn off shadows or any other taxing graphic options. That's what I did and it ran time, albeit in a low graphic setting.
Animation looks okay, but the shaders need a lot of work.
(buried)
I know its a WIP, but that looks terrible.
Nice trailer, things are looking great.
xPearse
Pearse joined
Born and raised in Belfast, Northern Ireland. I have a huge interest in Japan, anime, video games and science fiction. I used to mod video games but after I got burnt out I wanted to move onto something else, that then lead me to romhacking and since then I have been translating games with my buddy Kiiri on moddb.