Current features:
- Skeletal Mesh Modular Management System
- C++ BlueprintFunctionLibrary [SKModularFunctionLibrary]
- 2x C++ Actor Components [SKModular] and [SKModularGore] used to implement the modular manager to actors
- C++ Animation Instance class [AnimInstance_Detached]
- 2x Essential Blueprint Functions
- 23x Custom Blueprint Functions
- Full Blueprints Integration
- GPU Performance Improvements
- Demo template using the default UE4 mannequin and some different custom skeletal meshes.
- Editor hints and C++ code notes
- Documentation
- Source Code
More informations about mesh merging: UE4 Documentation
DOWNLOAD DEMO
DOWNLOAD PERFORMANCE TEST
PLUGIN DOCUMENTATION