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Post news Report RSS Testing the neural network provocation reaction | Bureau of Contacts

Work continues on "Bureau of Contacts", the first game where a neural network is trained to kill. So how exactly does the neural network operate there?

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Work continues on "Bureau of Contacts" horror, the first game where a neural network is trained to kill.

So how exactly does the neural network operate there?

It determines the behavior of evil in the game, which is represented by ghosts.

Given that they have different temperaments, they can react differently (but within the limits allowed by the developers) to the words and actions of the players, respectively, with words or actions.

So, we're setting up some behavioral parameters and testing others - here's a short video of how to test the reaction to a provocation:

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