GRIP: Combat Racing
RacingInspired by the Rollcage games of 1999 and 2000, GRIP is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons...
GRIP is a newly-born IP produced by a newly-born team. Until recently, just two people working together at furious pace to produce the GRIP prototype. Now, a small studio called Caged Element. The team is starting to grow, and likewise its combined industry experience.
We collectively have worked on dozens of titles starting back in the mid-nineties. Two of our number in particular, worked on the original Rollcage titles published by Psygnosis. Having key roles in bringing those games to life and making them what they were, we understand our market very well and know what to deliver with GRIP.
Contributors
Derek Ellis (Mr. Splines): Blueprint consultation - Website
Sven Van Lathem: Motion graphics, User Interface, Consultation
Thomas Woodward: Vehicle creation (3D, materials) - Portfolio
Rahul Philip: Concept art - Portfolio
Students (International Game Architecture and Design - NHTV)
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Alex Shijan: Producer
Arjo Munnik: Art Director
Yoran Hartog: Lead Environment Artist
Rik van Peer: Environment Artist
Irini Wiersma: Environment Artist
Valentin Vöckel: Environment Artist
Welmer Blom: Environment Artist
Mitchel de Koning: Artist/Designer
Jeffrey Van Der Zalm: Lead Level Designer
Roel Slier: Level Designer
Brian van Schaijk: Level Designer
Luís Freire Ferreira: Level Designer
Tom Klein Tijssink: Level Designer
Jelle van der Gulik: Programmer
Sjef van Doorn: Programmer
Nicky van de Groep: Programmer
Prior:
Samuel Gilbert: Producer
Gabriela Koleva: Producer
Stefan Leschke: Assistant Producer
Nita van der Velden: Artist
Shanice Lapierre Armande: Artist
Lion van Woerden: Artist
Sanjey van Gaste: Artist
Remco van den Berg: Artist
Nick Post: Artist
Quinten Buijs: Designer
Wesley de Bruijn: Designer
Kevin van Schaijk: Designer
Jasper Lamboo: Designer
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