Deadcell Games is an indie game development team that is based in Southern Ontario, Canada. It was founded in Autumn 2012. At Deadcell Games, we are committed to create engaging videogame experiences. Our aim is to create new IPs that will bring back the creativity of the golden age of gaming. We are comprised of creative and inspired individuals who share a passion for game creation.
Over the last few weeks we have created the home systems for the players and restructured Havenlock City.
project grand vault - home system + new havenlock city
Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!
project grand vault - menu systems breakdown
In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.
project grand vault: hero spotlight
Introduction on the primary enemy type of Project Grand Vault: The Ragna.
dev diary: monsters of grand vault - the ragna
A look into our Shop system, shows features and GUI elements.
dev diary: shop system
An over view of the retooling of our interaction mechanics. :)
dev diary: talking to stuff!
An overview and showcase of our combat mechanics. This time dealing damage. :)
dev diary: combat system showcase
A dive into our combat mechanics + showcase of blocking and flinching systems.
dev diary: blocking/flinch systems
A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.
modular actor set-up for pgv using ue4
A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.
development update -video-
A WIP Wednesday post detailing progress made for our Ruins Level.
ruins level - development
While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.
ruins level - scope art vision
We would like to share our development process on a recent asset we have made for our ruins level. The Barrier.
dev diary - ruin barriers
We've decided to share one of the NPCs for Project Grand Vault: Havenlock City Police Department Officer.
3d model for hcpd officer
A brief look at our combat development for Project Grand Vault's protagonist Vance.
dev diary: combat development (vance)
An introductory look at the villains of Project Grand Vault.
dev diary: villains
A look at our some NPC progression for Project Grand Vault.
dev diary: npc development
A walkthrough of the development process for our HUD, for Project Grand Vault.
dev diary: hud bars
A walkthrough of the development process for the houses of Havenlock City, from Project - Grand Vault.
dev diary: havenlock city houses
We have put together a project summary everyone who is interested in learning more about our passion project, Grand Vault.
project grand vault
Here is a walkthrough of the development process for the currency of Project - Grand Vault.
dev diary: maalite crystals
We are extremely excited to share the character models for our protagonists, Vance and Maya.
final 3d models for vance and maya
We are excited to announce the acquisition of Unreal Engine 4 to develop our Grand Vault project.
dead cell games to develop on ue4!
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