Drag[en]gine
L-GPL licenceThe Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Game Development & Game Engine Technologies: Dragon[en]gine Game Engine. Epsylon Game.
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...
Our mission is to provide independent developers with tools, knowledge, co-conspirators; everything needed to make great games. We give game makers the...
Indie game developers in Unity3D. C-Sharp and Javascript game programming, primarily C-Sharp. 2D physics based games, 3D FPS, MMORPG, Puzzle, and many...
A developer and publisher of role playing games including Svarog's Dream.
A developer and publisher of realistic sim games including Manor Lords.
Independent game development studio powered by two young french developpers. We love create games for all of you. Actually we are invested in our first...
We are a team of 3 students from Portugal, we're currently working on a new game! More news coming soon...
hey dragonlord. I'm pretty new to this whole thing but i'm pretty interested in creating games and/or mods. Could you give me a couple of tips how to start out and with what.
Btw. if i noticed you where from Switzerland so if you want to write in german i have no problem with that. thx.
- vinc
Same thing here. However, I'm not so new to the idea. I used to work with Torque Game Engine (the very old one) when I used to mod Tribes 2. Now, I'm in a game development group (not listed here on ModDB) that is going to work with Torque 3D at the end of this summer. However, I'm accustomed to making mods, not games, so is there anything I should know before I start helping the group?