Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.
Hello, Engineers! After six months, we are releasing the next major update, which is focusing on the complete overhaul of multiplayer in Space Engineers...
Hello, Engineers! With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number...
Hello, Engineers and Happy New Year everyone! We hope you all got through the festive weeks with full bellies and happy memories.
20 days of voting are over, and it’s now time to announce the winners of the 2017 Indie of the Year awards – as chosen by you!
Hello, Engineers! We have been preparing another major update for you - and this one is huge!
With today’s major update we are releasing a large overhaul to the physics in Space Engineers.
It was a hard process trying to decide the best 16 images from over 200 that were submitted but we have now come to a conclusion with Marek himself choosing...
Hello, Engineers! Today’s update comes with an exciting new addition - the Skin Recycler! With this, you can recycle your unwanted or duplicate skins...
Hello, Engineers! This week another small update as we start to double-down on getting our next major polished and ready to go.
Hello, Engineers! For today's update we've focused on solving some security holes in the game that allowed people to play the game as if they had admin...
Hello, Engineers! This week we are adding the oven.
Hello, Engineers! This week we got a neat new storage block for you guys to use, that showcases the power of the entity component system!
Hello, Engineers! We finally resolved the invisible blocks issue, it was a gnarly bug deep in the Medieval Engineers specific rendering code in our engine...
Hello, Engineers! This week we're implementing the first of the community feedback mods into the game; the weapon hardness system.
Hello, Engineers! This week we have a neat little feature for the explorers among you.
Hello, Engineers! This week we're fixing everyone's favourite siege exploit, the clangortars!
Hello, Engineers! This week we've got some exciting new multiplayer feature for you guys, we have re-implemented the House system and it's now a lot more...
Hello, Engineers! This week we've got a small quality of life feature, and bunch of neat bug fixes for you.
Hello, Engineers! This week we are introducing the missing hay roof blocks! In addition to that, we also fixed a couple of annoying bugs.
Hello, Engineers! This week we have a small collection of bugfixes, as there was a public holiday in the Czech Republic and the team took a much needed...
Hello, Engineers! This week we are bringing you some new roof tiles for the wooden roofs.
Hello, Engineers! We found some old timbers lying around, slapped them together and gave them a lick of paint, and suddenly we rediscovered the long lost...
Hello, Engineers! This week we are bringing Cyrillic support back into the game.
Hello, Engineers! This week we've got the small stockpile for large stones for you!
Hello, Engineers! We’ve got a minor update for you this week after last week’s major update, and the team have been busy processing various issues...
Hello, Engineers! This is an update you’ve all been waiting for… today we are releasing the next major release of Space Engineers containing huge...
Hello, Engineers! This week we've got some good bugfixes for you again.
Hello, Engineers! Once again, we’ve got a minor update for you today with more crash fixes and a couple of improvements.
Hello, Engineers! We’ve got a new round of crash fixes and general improvements in this week’s update.
Hello, Engineers! Here it is at long last! The next major update for Medieval Engineers! In this update we are focusing on making the game more enjoyable...
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