Developer of the upcoming tactical, turn-based RPG Bevontule
Hi all! We recently put together a post detailing a very strange bug we encountered, and how we eventually squashed it. Eventually.
the anatomy of a bug
The biggest indie gaming stories for the week of October 14 2018.
this week in indie games: october 14 2018
An article describing some of the latest updates to the tactical, turn-based RPG, Wellspring: Altar of Roots!
development updates!
Hi all! Our latest Kickstarter update is live! If you'd like to check out the past few years of Bevontule development and see how it's changed over time...
bevontule kickstarter update #9: bevontule through the years
An update also featured on our Kickstarter page that describes the enemy AI for our 3D upcoming, tactical RPG!
bevontule kickstarter update #6: curious about our ai system? look no further!
The announcement for our long-awaited Kickstarter campaign!
bevontule kickstarter is live!!
Kickstarter trailer reveal and Thunderclap campaign information!
kickstarter trailer and thunderclap!
News article describing Bevontule's upcoming Kickstarter launch.
kickstarter announcement!
Detailing the last few months of work as well as a roadmap for future development.
where we've been, where we're going
Our long-awaited Steam Greenlight announcement article!
we're on greenlight!
Pre-release information for the upcoming Bevontule Pre-Alpha 1.2 demo build!
bevontule pre-alpha demo 1.2 hype!
An article detailing some of the most recent changes and improvements to the Bevontule pre-alpha demo.
bevontule pre-alpha demo 1.2 updates!
An in-depth look at Bevontule's upcoming skill improvements and mechanics.
bevontule skill system
Details the large number of changes made in the wake of the original Pre-Alpha Demo release, along with new photos and videos of those improvements.
pre-alpha demo 1.1 updates
A quick overview of some recent development work as well as a new battle tutorial video!
pre-demo summary / battle tutorial
The last blog post talked about some of the technical aspects of the demo and the massive amounts of improvements/bugfixes and optimizations that were...
big boy demo (part two)
A detailed list of the new features and bugs that we have corrected in preparation for our upcoming demo. Part two will itemize (pun slightly intended...
big boy demo (part one)
The term "Roots" refers collectively to a large, semi-sentient network of unknown origin and composition that covers roughly fifty percent of the entire...
breakdown of onichian roots
Part two of our AI update blog. Focuses on the "math" behind how the enemy chooses which action to use, and how action modifiers can affect their behavior...
ai updates (part two)
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