Outerra
Commercial licencePlanetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
Creating planetary engine capable to render Earth and other planets, using real elevation and land class data in combination with fractal refinement algorithms to get highly detailed terrain. Level of detail ranging from thousands of kilometers down to centimeters, with full visibility. Progressive download of planetary dataset, optionally using built-in P2P module. Fully asynchronous 3D engine, majority of the algorithms running on GPU.
Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal...
Archiact Interactive is a start-up game studio based in beautiful Vancouver. We aim to bring high quality mobile games to players and we have a strong...
Hyde Games is a group of 3 students in GameDesign at ICAN,Paris FRANCE
Small indie developer from northern Sweden. Currently developing for PC and IOS.
Okay guys. Seriously. This looks like way, way too ambitious to be true.
There's no way they could have developed the engine for Big Rigs: Over The Road Racing.
There's no way in hell this entire engine was developed by 2 people.