Swing Swing Submarine is an independant game development company (not yet) created by two young and stupid french guys. It’s also a small team of people, grouped by passion, that wants to bring new interactive experiences to players all around the world.
The Humble Voxatron Debut bundle - you can get 3 crossplatform games for any price you want to pay!
humble voxatron debut
Blocks That Matter gets a real demo version (not a tech demo)! Moreover, the full game can be purchased on Desura Linux!
blocks that matter demos and linux desura release!
The game has been released on Indievania, which includes a Linux version of the game.
blocks that matter now available on linux!
A puzzle/platformer in which a tiny driller robot travels underground in order to save its creators, kidnapped by someone who wants to steal their work.
blocks that matter live on desura!
It's probably the last update of the Tech Demo before we release Blocks That Matter. You are now able to test the brand new Community Section we implemented...
btm techdemo 0.9, community is live
Thanks to you, awesome player, we get some feedback and bug report from the Blocks That Matter Tech Demo last week. So here is the update 0.8.0.1 we made...
btm tech demo updated! (0.8.0.1)
5 levels to play, 5 BTMs to collect ! Help us find bugs on the Windows / Mac / Linux versions of Blocks That Matter :)
blocks that matter's playable tech demo is out !
I see nothing but the programmer that makes everything ready, and the designer that increases the content.
tetrobot, do you see nothing coming?
Mono Game and Java : two methods, two results. We explain the differences between them and which one we have chosen. Video included.
porting "blocks that matter" to win/mac/linux
Have you ever played a game that allows you to collect blocks of matter and recycle them into new shapes? Well, yes, you've probably already done that...
blocks that matter coming to pc / mac / linux in few weeks
A tech post about how we perform sprite animation in Seasons after Fall.
seasons after fall: spritesheet animation
"Seasons" is dead ! Long live "Seasons after Fall" !
a trailer for seasons, and a new title
Tech post about how we perform culling in Seasons.
seasons and visibility testing
When players has some difficulties to solve a puzzle, it's probably because developers made mistakes... Today, we briefly talk about the importance of...
seasons : the matter of learning
Something is still missing in the demo of Seasons, and that something is really important to create a great game experience around seasons' changes. That's...
the sounds of autumn
We finished the playable demo of Seasons and brought it to players at a french videogame event (Festival du Jeu Vidéo 2010) in Paris. Here is our report...
seasons : fjv 2010 report !
Next week, the demo will be playable in Paris. Buster, the most professional team member of SSS, talks about camera behaviour, transitions, Sony library...
demo dev diary - week 5
A new week of development for the demo, with particles, scripted lights, textures, bugs and mushrooms.
demo dev diary - week 4
This week, we talk about rumbles, camera shake, gameplay script, animation and trees.
demo dev diary - week 3
Here we go for the 2nd weekly dev diary of the making of our Seasons demo that we will show next September in Paris.
demo dev diary - week 2
5 weeks to build a playable demo for a major videogame event. That's week 1 !
demo dev diary - week 1
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.