The Transhuman Design is a team of talented game programmers, artists, designers, website coders & sysadmins led by Michał Marcinkowski. It started in 2002 when the game Soldat was presented to the world. From there on individuals have been gathering around the project, helping it, improving it & creating more. Projects included R, Crimson Glory, Berserker & Link-Dead. Currently THD is working on Soldat and a new game King Arthur’s Gold.
We've just released a demo that lets you taste BUTCHER's carnage (and die) for FREE.
A small compilation of gifs that didn't make it on the front website of King Arthur's Gold.
King Arthur's Gold has new tutorials teaching you the basics of the game. You can target practice on chicken. But you can also farm them and glide while...
King Arthur's Gold has now a new awesome gamemode "Capture the Flag".
Beta released wiith all new graphics and gameplay including water, fire, boats, drivable siege engines & scripting support. This 2D class-based multiplayer...
From July 23 - 26, pay what you want for 'King Arthur's Gold' with beat-the-average bonuses. 10% of all sales will go to the Fundacja Grey Animals foundation...
King Arthur's Gold 1.0 beta is near completion. To celebrate this we released an only gameplay video of the rapid team deathmatch game mode. Enjoy!
King Arhur's Gold video about the new beta version combat moves and class items + some fire teasers.
We made two videos showing some of the new features that will be available in the new King Arthur's Gold 1.0
A teaser of new art assets including a windmill and a boat with a couple of old people + update on the latest patches.
King Arthur's Gold got some speed optimizations and more bug fixes. Also please read to get to know where we are at with the full version of the game.
The full version of KAG will bring a whole new workshop concept as well as different kinds of boats to ride. Check it out!
Classic has recieved a large update, more news coming about the full scripting build as we have time to collate it.
Siege engine preview shots and information regarding development in the last two weeks - lighting updates and network syncing of script variables.
We have lots to update you all on! A much newer, faster, feature-packed server browser as well as a developer API and "security levels" - a way to do...
Multiplayer zombie mode has been released. Many fixes and improvements, with more on the way!
1. Build a Fort 2. Watch out for Zombies!!! These are the only instructions you need. You've been waiting for this latest KAG update for a long time...
More fixes, updated networking code, workshop updates and more!
Welcome to the Editors Choice award for Indie of the Year 2011.
The OSX version of KAG is now officially available and live!
KAG needs your votes to win indie of the year 2011! Lend us 30 seconds of your time, click the button, get karma!
A quick patch adding scoreboard icons, server names and fixing a bunch of bugs. Download it now!
You can now play as a female and male in KAG and customize your character looks! Other than that we brought you: new platform bridges, better sword fights...
New awesome stuff added to KAG! Bomb workshops, coin economy, bomb on catapult mounting, tree climbing, shield parachute gliding, arrow workshops, healing...
Some rather large gameplay specific thoughts. Pretty long, worth the read if you like insight.
A draft implementation of bombs and arrows workshop in King Arthur's Gold, as well as a coins collecting economy is ready to test.
A picture and some words outlining changes almost certain to make it into KAG in the next few months.
We're releasing quick patches every day now because we’re ironing everything out before the next major builds that will bring some awesome new stuff...
As the game becomes more populated and more servers come the need for better server browsing arose. So now you can browse servers with ping, map size...
Shoot, maim and blow up your enemies in this side scrolling 2D shooter.
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