Understanding
Point and ClickUnderstanding was developed for a Mother's Day themed gamejam competition in 2011. We were experimenting with the process of creating a small, evocative...
We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate a few of our thoughts about growing up and dealing with our parents throughout that time. We developed the game in Unity 3D. David Payne and Tristan Moore were the designers of the game, Daniel Loo did props, Tristan Moore did environment art, and Chris Jennewein did programming.
Understanding was developed for a Mother's Day themed gamejam competition in 2011. We were experimenting with the process of creating a small, evocative...
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Description Grunka Munka Games is a Seattle-based game studio. We focus on offbeat ideas and turning them into distinct, high-quality games that challenge...