• Register

Wave Engine was born 2 years ago with the exciting mission of developing an engine to help the mobile game developers’ community.

Post news RSS Related News
What’s new in Wave Engine WhiteShark (2.4.0)

What’s new in Wave Engine WhiteShark (2.4.0)

Wave Engine

Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration...

Text 2D & 3D with Visual Editor 2.3.0

Text 2D & 3D with Visual Editor 2.3.0

News

In the next Wave 2.3.0 we are introducing a useful set of components that will help to create your games. Some of them are the TextComponent, TextRenderer2D...

Build a Simple HoloLens application

Build a Simple HoloLens application

Wave Engine

Microsoft HoloLens is a pair of augmented reality head-mounted smartglasses, developed and manufactured by Microsoft which brings amazing virtual experiences...

What’s new in Wave Engine Tiger Shark (2.2.0)

What’s new in Wave Engine Tiger Shark (2.2.0)

Wave Engine

Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this...

Wave Engine International Game Developer Contest 2016

Wave Engine International Game Developer Contest 2016

Wave Engine

If you are a developer of indie or professional games, then you can compete alone or in a group in order to win prizes worth up to $15,000. Whether you...

Using TiledMap to create your 2D game level

Using TiledMap to create your 2D game level

News

With TiledMap, developing 2D games in WaveEngine will not be the same anymore. Tiled maps have been used for a long time in games, now you can load and...

Resources management and new WaveContent class in Wave Engine 2.0

Resources management and new WaveContent class in Wave Engine 2.0

Wave Engine

Resources management is an important part during the game development and it became tedious when a large amount of it is required in a project. In this...

New Wave NuGet Package System

New Wave NuGet Package System

Wave Engine

Wave Engine has been releasing several versions since the project started. In addition we allow our community to use our latest pre-release builds. This...

New Material System on WaveEngine 2.0

New Material System on WaveEngine 2.0

Wave Engine

One of the main features performed in Wave Engine 2.0 is the rewriting of the Material library. To afford tasks like the New Deferred Rendering, we soon...

Using Sprite Sheets with Wave Engine 2.0

Using Sprite Sheets with Wave Engine 2.0

Wave Engine

As part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave...

WHAT'S NEW IN 1.4.2

WHAT'S NEW IN 1.4.2

Wave Engine

We are glad to announce that WaveEngine 1.4.2 (Dolphin) is out! This release is full of interesting and useful features.

WHAT'S NEW IN 1.4

WHAT'S NEW IN 1.4

Wave Engine

We are glad to announce that WaveEngine 1.4 (Dolphin) is out! This is probably our biggest release until now, with a lot of new features

New Wave Engine Assets WorkFlow

New Wave Engine Assets WorkFlow

Wave Engine

New Wave Engine Assets WorkFlow available for WaveEngine 1.4.0 (Dolphin).

What is new in WaveEngine 1.3.5 (Sea Lion)

What is new in WaveEngine 1.3.5 (Sea Lion)

Wave Engine

On Wave Engine 1.3.5.0 (Sea Lion) we’re introducing new features: Linux support New Render Manager system Draw call batching (static and dynamic)