An in-house engine originally developed for Star Ruler 2.
Strange alien races, floating continents, and star-destroying weapons! We've been busy the past two months and there's a lot to show for it.
the souls of stars
Grab some hot chocolate and a comfy chair, we're adding some yule logs to the fire. Tonight, we'll talk about your dreams of ruling the stars - and how...
on giving dreams substance
The return of freeform ship-design and introduction of the community tab are just the tip of this month's patch-iceberg. Sink your teeth into this meaty...
the october odyssey
We have updated Star Ruler 2 yet again with a host of new contents. Check them out!
bulkheads, battle tactics, and beneficiaries
Civilian Trade Networks, improved combat effects, new maps, expanded surrender/subjugation rules, and much more are featured in this development update...
august update rush
Come for the real-time, 3D, 15,000 ship physically-simulated projectiles and newtonian-motion battle. Stay for the technical discussion and tea.
stretching starflare's legs
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