There's a new version of tilengine, it's mainly focued on improving the palette animation engine (color cycle) but with other features:
- Added functions for direct manipulation of data resources, to allow procedural generation and custom loaders
- Added background static bitmap layer (TLN_SetBGBitmap and TLN_SetBGPalette) in addition to solid color
- Made TLN_Bitmap interface public, required by previous features
- New color cycle animation engine, with various zones and smooth color blending
- Added TLN_SetPaletteAnimationSource and TLN_MixPalettes for smooth palette interpolation
- Host: added horizontal blur effect (TLN_EnableBlur)
- Host: added TLN_GetTicks function for time control
- Fixed many situations where accessing an invalid resource caused access violation exception
- Fixed palette loading bug in TLN_LoadPalette (red and blue components swapped)
- Modified some samples with a sky color gradient and the new color cycle engine