Xash3D FWGS v0.18 Update!
New DSP System introduced in this update.
Changelog:
- Re-Added: rewritten gamepad support.
- Re-Added: rewritten sound effects, DSP.
- Added: server ping in Internet Games/LAN Games section of menu.
- Added: build identification, such as: fork build number, build os, build architecture and commit.
- Added: gamepad GUI configuration. NOTE: this will not work in cs16-client, until it's not be updated.
- Added: multiplayer model preview now rotating by mouse and keyboard.
- Added: Sys_Warn: show messagebox non-critical, but important errors
- Fixed: transition animation. Backported from cs16-client menu branch.
- Fixed: broken keyboard if Xash3D built with SDL2.0.4.
- Fixed: FindEntityInSphere behaviour
- Fixed: common bugfixes.
- Fixed: improved studiomodel renderer.
Linux:
- Added: experimental x86_64 support. NOTE: only HL1 is supported, save/restore bugs may appear.
- Added: Debian 8.0 and Ubuntu 16.04 packages. Links: Xash3D FWGS Engine, Xash Dedicated Server
Windows:
- Added: MinGW support, partial 64bit support
- Added: Advanced crashhandler
macOS:
- Finally ported.
Android:
- Added: native EGL backend.
- Added: native OpenSLES sound backend.
- Added: gamepad backend.
- Added: certificate check in release builds.
- Added: new icons!
- Added: new launcher design!
- Added: game directory picker
- Added: autoupdater.
NOTE: All 64-bit builds are experimental, only half-life supported, may have bugs with save/restore
You can download updates from GitHub or ModDB's download section.
Incredible!
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.