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Xash3D Engine

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Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

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  • Gmadador Gmadador

    Any way to disable mouse acceleration/enable raw input?

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    • Qwertyus Qwertyus Creator

      Try to disable display scaling in compatibility settings of hl.exe.

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  • Vic_Vos Vic_Vos

    Whenever I try to make a liblist.gam for an OpFor-based mod:

    gamedll "..\gearbox\dlls\opfor.dll"

    Now fails to initialize - fallback_dir "gearbox" works, though. It used to work in the past versions, was this intentional?

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    • Qwertyus Qwertyus Creator

      gamedll "dlls\opfor.dll"

      Folder name in the path is not supported.

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      • Vic_Vos Vic_Vos

        Yeah, without fallback_dir your gamedll doesn't work, either. Oh well, not like I'm complaining. Is there a way to autoexec the "autoexec.cfg" every time, no matter the mod I'm playing?

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      • Qwertyus Qwertyus Creator

        It's executing automatically, but it may depend on what you added into it (for example, keyboard bindings will be ignored). For most situations the best method is placing userconfig.cfg file with your settings in "valve" folder. Userconfig.cfg from "valve" will be applied on any mod every time, unless you have another userconfig.cfg in a mod's folder.

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  • mithrot mithrot

    No menu sounds when you click on options? Why? Happening on v4260.

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    • Qwertyus Qwertyus Creator

      I already described this in manual:
      Moddb.com

      Re-read the item #5.

      P. S. And get the version 4312 already ;)

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  • mrerexx mrerexx

    Could you add support for gl_overbright?

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