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Xash3D Engine

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Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

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  • #4Guest Guest

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  • bugurten bugurten

    I kinda noobie in all that stuff, but will XASH have it's own level and map editor that will have more advanced features that gerular goldsource editors and will be more easy to use?

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    • Qwertyus Qwertyus Creator

      J.A.C.K. supports some features related to Xash3D (you can buy it in Steam). But technically there is no problem if you try anything else intended to use for GoldSource. Official editor for Xash3D is not planned.

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      • bugurten bugurten

        Okay, thanks. Sad, as John Romero said once - to make good game you need make good instruments for it. I always wanted to get into hl modding but compare to doom or warcraft 3 or tes3 morrowind it really feels like pain in *** lol. But I understand, thanks for answer.

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      • nekonomicon nekonomicon

        TrenchBroom has support for Quake, Hexen, Daikatana and Half-Life. AFAIK, doom support planned too.

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  • wombocombomacombo wombocombomacombo

    the houndeye attack wave seems smaller on xash

    Media.moddb.com

    on goldsrc:

    Combineoverwiki.net

    EDIT: it doesn't happen on the previous version (build 3887)

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    • Qwertyus Qwertyus Creator

      You meant, they have small height, right? It's only a problem of 4097 and already fixed (in current testing builds), so don't bother.

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  • Rainbowdash98 Rainbowdash98

    Hey man Half-Life WON2 patch like 1.1.1.2 can work on Xash3D

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  • sjain sjain

    Hi, I have a bug, or maybe issue, idk maybe its nothing to do with the engine. On Windows 7 x86.

    The game feels too dark, basically. I have all sliders in video options on max. When I type "gamma 3" in the console, it goes normal like normal steam half life lighting (but a little brighter), but then it immediately goes back to the really dark lighting. I can't actually see very well, although it looks nice in some areas.

    I also get "unknown command: brightness". When I try to enter brightness.

    I noticed you aren't happy with a lot of user reports, and rightfully so (they lack a lot of stuff), but please try to help me, I will work with you, I'm computer literate.

    I added "+developer 3" and "-developer 3" and both. But when I launch, it says "developer is write protected" and it is stuck on 1.

    I also added "-log". Here is the log: Pastebin.com

    I've also tried a clean install of Xash3D in a brand new folder, replugging display cable, sv_cheats "1" then restarting server then trying commands.

    My PC GPU is a GT 610, with latest Nvidia Graphics drivers clean installed with DDU. It runs all GoldSrc games easily at 100+fps (capped to 100 for obvious reasons).

    I've tried turning up my monitor brightness incase it was something on my end, sun glare etc.

    Album of screnshots (it might look different to you, but they look okay to me online) = Imgur.com (note: forgot to deactivate mod until later, normal screenshots at bottom sorry)

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    I also have another minor "issue", and I have tried different keyboards. When I press ` to open console, it opens well, but 80% of the time a ` character appears in the input, and obviously causes the next command to be unrecognised. It's as if I pressed the key twice. Have you ever experienced this issue? It also happens in WON Half-Life, with the same UI as Xash3D.

    P.S. I love this engine, I don't know how the hell you reverse engineered Half Life but its so fcking stable, runs every heavy mod like butter, and I love the UI, all the little bugs of the original Half Life WON UI are gone and it scales so well. Thanks :) hope you can help

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    • nekonomicon nekonomicon

      brightness cvar not implemented. You can use only r_fullbright and gl_overbright(in Xash3D FWGS) to change brightness of lightmaps.

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