39 Days to Mars is a two player co-operative puzzle-adventure game. Step into the shoes of Sir Albert Wickes and The Right Honourable Clarence Baxter, two 19th century explorers who have chosen to pilot the HMS Fearful on its maiden voyage to Mars. When the steam engine runs out of coal, the ship's cat shreds the navigation chart, and the tea gets cold, it becomes clear that interstellar transportation isn't a walk in the park. It will take the talents of two players working together on the problems that arise to get to Mars in one piece.
39 Days to Mars is now out on the PS4, and to celebrate I baked a giant batch of scones!
Clear out the tea strainer, oil your penny farthing, and hunt out your Joy-Con controllers, because 39 Days to Mars is now available on the Nintendo Switch...
Pack the teapot, fill the coal scuttle, and get ready for the most confounding co-operative adventure you'll have this week, because 39 Days to Mars is...
It's finally here! I'm excited to be able to announce the release date, and that it's less than 3 weeks away.
That's right! I'm excited to announce that 39 Days to Mars will be coming to the Nintendo Switch and Xbox One next year. Here's the game play trailer...
Since the launch of 39 Days to Mars in April, I've been busy working on new content in the form of new puzzles, challenges, and dialogue for the game...
I'm excited to say that I've been working hard on a few new puzzles for Albert and Baxter, which will be released in a free content update on the 23rd...
39 Days to Mars is a two player co-operative adventure game, and it's launching in only one week! In this update I talk about last-minute design changes...
The last month has been incredibly busy with all sorts of interesting things, and lots of technical challenges. In this development update, I talk about...
39 Days to Mars is a co-operative steampunk puzzle-adventure game, and I'm excited to present the launch trailer. It will be available on Steam the 25th...
Another fortnight brings another dozen bugs (and the corresponding bug fixes) to 39 Days to Mars. But more importantly, it also brings a brand new discord...
Development is moving well for 39 Days to Mars. I've been working both on the game itself, and on all the related things needed to launch it on Steam...
Development has been ticking away, and there has been significant progress since the last update at the beginning of the year! I've added new screenshots...
This month I worked on assets and descriptions for the Steam Coming Soon page, which is now live! This means you can now add 39 Days to Mars to your Steam...
This is the first development blog for the year, and it's been a busy Christmas break for 39 Days to Mars! The last months saw integration with the Steam...
After working on gameplay for such a long time it was refreshing to get back to some artwork and design. Over the last month I tackled the massive task...
39 Days to Mars is playable from start to finish! All of the puzzles and mini-games are complete (and with artwork). There are still numerous bugs to...
I spent most of the month designing, implementing, and testing part of the game's ending. Up until this point I've been concentrating on puzzles and gameplay...
In March I concentrated on play-testing three puzzles. Two that had improvements I wanted to test, and one I hadn't widely tested at all. I also had fun...
I spent February fixing bugs and getting some new puzzles ready for the public playtest that I ran. The playtest went well, showing me what worked, what...
I've been working on making more puzzles playable, and integrating some of the feedback from the playtesting I mentioned in the last update. All of the...
At the end of October, I ran a playtest of the introduction level with 6 pairs of players who had never played 39 Days to Mars. A final push made sure...
I've been continuing my push to get more final artwork in the game, and spent time finishing up the introduction level. This is the third iteration and...
It's closer to a month and a half since the last update, but I've been busy working on graphics and effects for 39 Days to Mars. I made some final decisions...
It's been a while since the last update, but things have been moving along. I've been starting work on ship decorations, improving useability after more...
I found some patient friends and colleagues this month to inflict the current build of 39 Days to Mars upon. Over the last month I've been polishing...
I took a step back this month to work on the game as a whole. This meant fixing up the worst of the user interface problems, ensuring that all the puzzles...
I`ve spent most of my time during the last month working on new minigames and puzzles. There are now eight co-operative puzzles and two solo minigames...
It's been over a month since my last update! I've been busy working on 39 Days to Mars, and things are progressing slowly but surely towards a first release...
This month sees some good progress, including a new level, new puzzles, new minigames and new menus! I'm working towards a playable storyline in the next...
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