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Developed by military veterans, Atrocity: Field of Hands throws you directly into a violent conflict inspired by true events. The decisions you make in combat will have moral, ethical and tactical consequences. Step into a war zone intensified by the authenticity that only combat veterans can bring with real-world decision points, true-to-life ballistics and an immersive storyline. Sometimes, it is better to be tried by 12 than carried by 6.

Add job Report Tech Artist | UE4 at Early Warning Entertainment

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere - Distributed Team.

Posted by Early Warning Entertainment on

At Early Warning Entertainment we are looking for a Technical Artist!

** Position is [Profit Share] with contract. This role can be performed in part-time/spare hours. Serious applicants only.**

Project Title:
Atrocity: Field of Hands
Take a look at our latest devblog on the game!

Description:
Developed by military veterans, Atrocity: Field of Hands throws you directly into a violent conflict inspired by true events. The decisions you make in combat will have moral, ethical and tactical consequences.

Step into a war zone intensified by the authenticity that only combat veterans can bring with real-world decision points, true-to-life ballistics and an immersive story line.

Includes:
+ Console & PC development
+ Single-Player campaign
+ Story based on true events
+ First person view point
+ Built with UE4

Team Name:
Early Warning Entertainment Inc.

Previous Work:
Atrocity: FoH is Early Warning's debut title.

Talent Required:
Technical Artist

Requirements:
+ Use world generation pipeline along with UE4 tools to create new worlds and maps.
+ Document internal processes for world creation and regularly partner with other team members to share knowledge and ideas.
+ Organize, create, and maintain complex procedural systems used for 3D world generation.
+ Work with other artists and the content team to ensure high-quality and consistent outputs.
+ Work with modelers and programmers to create 3D art and bring it into the engine.
+ Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools.
+ A leadership role, provide hands-on support to artists and engineers in regard to asset performance and validation.
+ Develop 3D art pipeline tools and extensions for usability and efficiency.
+ Solve challenging technical issues in the 3D asset pipeline.
+ Collaborate with engineers and testers to diagnose and resolve in-game problems.
+ Inspire and empower the art team to optimize their processes.
+ Able to consistently communicate in a professional mode, even under stress, with engineering, art, production, and business personnel.
+ Thrive in semi-structured, dynamic, and entrepreneurial environments.
+ Meet deadlines and deliver content.

Bonus:
+ Military experience, or experience with FPS military simulation/sim-like games.

Notes:
+ Remote work
+ We are a global distributed team
+ Discord is our virtual office
+ Veteran-operated game studio
+ Work with a team of military advisors
+ Registered PlayStation® Developer

Website:
Early Warning Entertainment | ewoperations.com

To Apply

Obtain your objectives, apply with CV and portfolio to commandpost@ewoperations.com