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Brutal Fate is a fast-paced ultra-violent retro first-person shooter from the creator of the multiple award-winning mod "Brutal Doom", inspired by 80's and 90's sci-fi movies. It blends the best features of classic shooters such as non-linear level design, a huge arsenal and large enemy variety with some modern aspects, making it a unique mix that does not try to hang on nostalgia, but be something of it's own.

Plot

It is the year 2251. You are a Staff Sergeant serving as a platoon leader for the G.O.A. Marine Corps. As the colony on Jupiter's moon Callisto has gone silent, your battalion is called in to investigate. After a four-month journey, you arrive only to witness the most disturbing scene. Both the government personnel and one million civilians that lived in this colony, were merciless slaughtered - their bodies defiled in unspeakable macabre rituals. An unfathomable evil lurks in these dead streets now, its hungry eyes gazing upon you.

Suddenly the battleship is destroyed, over half of your attack force still inside. The surviving marines are helplessly stuck on this dead planet with no kind of support or a way out. A legion of interdimensional creatures arise from the darkness and surround you. Your one and only objective: Survive!

Will you fight alongside your brothers and sisters in arms and try to find a way to escape this nightmare? Or throw your own humanity away and dive into the abyss for a chance of your own survival?

Do you want to know more?


  • This game features a huge arsenal of weapons that may require the use of all your keyboard numbers to scroll through. We got battle rifles, shotguns, grenade launchers, smart missiles, laser rifles, nukes, knives, sharp sticks, you name it.
  • Fight an entire circus of monstrosities, carnivorous demons, zombie-like cultists, shuffling supernatural incomprehensible abominations from beyond, and corporate henchmen that want to make sure you won't leave this haunted colony alive after seeing everything you just did. Just like in classic fps style, each enemy type acts like a piece of chess made to compensate the weakness of another. Gib them into delicious meat pieces, burn them to ashes, almost every enemy features locational damage and dozens of death animations, including different deaths for different weapons used.
  • Explore huge non-linear levels, look for secrets to find special rare alternative ammo types for your weapons, health and armor upgrades, and much more. No "procedural generated levels", no faux-retro arena level design, just handcrafted levels by someone with over 10 years of experience in classic game level design. Get the feeling of exploring believable locations, fight enemies in many different scenarios, scripted or not, pick them alone or in small groups and sometimes try to come up with a strategy to fight up to 50 enemies at once.
  • Command your fellow marines out of this hell. Your character's rank as a Staff Sergeant isn't only for show. Find any survivors of this disastrous operation and they will follow you. They have an acceptable AI that will actually follow your commands, won't block your movement, and will kill enemies for you. Magnificent, isn't it?
  • Mod it until it breaks. Running on the highly reliable GZDoom engine, this game is extremely easy to be modified. You can make mods, add custom weapons, enemies, levels, and entire new user-made campaigns.


How this game will work on Early Access?

You will have a demo campaign of about 6 to 8 levels, 2 boss fights and at least one Horde Mode map (where you must defend an arena from waves of enemies). A free 2 level demo will be included the same day Early Access launches.

As days goes by, the Early Access builds will keep getting more levels (generally Horde Mode levels, because they are the best kind of levels to test the gameplay aspects of new weapons and monsters being added), and eventually in 2022, the game will receive a full launch with it's main plot-driven campaign.

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I have been working for a long time now to make sure the gore system feels perfect. Working on this now will save a lot of time down the road if I decide to implement new features after all monsters are made.

The gore system will allow you to shoot, kick, stomp, pick up and throw gibs. There is a huge amount of different decals to communicate the different ways the blood was splattered in realistic ways, and everything is connected to GZDoom's built-in corpse queue system which starts deleting the gibs after a max. number of them is achieved (or the system can be disabled to enable infinite gibs in case your PC is powerful enough to support it).


I also conceded an interview to Valentin The Mad's Random Madness channel (a channel that provides reviews of gore in violent videogames) where I talk about the game's features and story. The gore shown in the video is now outdated as you can see the new gore in the dev diary I released this week, but the interview still is worth checking.


Dev Diary 1 - Weapon Sprites Improvements since Teaser reveal

Dev Diary 1 - Weapon Sprites Improvements since Teaser reveal

News 4 comments

Here is the first Development Diary of Brutal Fate. On this video I showcase the new sprites for the rifle, shotgun, and grenade launcher.

Post comment Comments  (0 - 10 of 29)
Guest
Guest - - 689,678 comments

por que no coremos el doom en un nokia C2-01 por que tiene 64 mb

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Guest
Guest - - 689,678 comments

release or demo?

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Gabe_Brakem
Gabe_Brakem - - 3 comments

yeah. release or demo when?

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

This guy is a god lol

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PsyWarVeteran
PsyWarVeteran - - 1,848 comments

Will this launch on Steam?

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Gabe_Brakem
Gabe_Brakem - - 3 comments

It will launch on Steam. I saw it as a Steam page, had the trailer and screenshots of this

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oldscoolman
oldscoolman - - 10 comments

This is going to be something special when it finally gets a release. And people say 2.5d fps games are dated and not fun anymore...not quite haha

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modder_man420
modder_man420 - - 73 comments

*waiting for release*

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Gabe_Brakem
Gabe_Brakem - - 3 comments

I'm waiting for it as well, man. I still want to know what the first slice is like

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