Now that you are of age, it is time to climb the tower. You are blindfolded and left on the first floor, beginning your rite of passage. Complete the trials or perish like others before you.
Push blocks, activate levers, or use your bow to complete each challenge.
Wires connect the various gameplay elements.Wires connect the various gameplay elements.
Blocks can emit fire or ice, which will activate certain detectors.
The bow allows you to manipulate the elements on each block.
Combining these elements and introducing new ones leads to an explosion of possibilities. It currently contains over 100 puzzles, which leads to around 4 and a half hours of gameplay.
Please check out the development teaser and the demo if you think the game looks interesting!
Please Vote for us on Steam Greenlight!
This will be the first time I'm showcasing the game. I've brought the game to a few Boston meetups and gotten feedback, but this will be the first time I'm showcasing at an expo. During this past month I've been polishing the art (although there is still a lot of placeholder art, and nothing is final yet), and improving parts of the game required for demoing. I've added text dialogue, keys on screen to show controls, and improved the layout of the first area so puzzles can be exited and continued later.
The puzzles are all organized compactly on the same map and the game is playable from start to finish.
The Bryte development demo. It is meant to introduce players to the game mechanics and give a sense of what the full game will be like.
So, what happened to this project ? Dead ?