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We trained a neural network to kill... As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival. The use of modern AI technologies guarantees the surprise factor and nondescript behavior of ghosts, the non-standard nature of their reactions within a set of patterns allowed to them. Qualitatively developed intelligence of ghosts makes the gameplay unpredictable and dependent on the actions and even...words of players. And believe us, you will get an answer. Be careful - you are heard, your actions are evaluated and they decide your fate. Learn the characteristics of a variety of ghosts and other supernatural phenomena to effectively confront them. Rich arsenal of magic spells, exorcism rituals and various tools to study and combat the paranormal. Unique ghost behavior strategies and ghost stories will make each

Post news Report RSS Fire from Bureau and Lobby demonstration ("Bureau of Contacts")

Sometimes it's boring to just make a devlog video, and this is what you get - a sketch with demonstration of the future Lobby.

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Instead of a boring devlog here is a sketch with small piece of humour and demonstration of the current result of work on the Lobby location in the future co-op horror "Bureau of Contacts" - the first game where a neural network will kill you for saying the wrong words, and you yourself can act as a psychotherapist to a ghost.

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