You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.
wow i really can't understand everything in it...
Three of the four windows really not understand.
Top-right is the top-view of the map, lower left is the front view and the last is the side view. Pretty common if you've dabbled in 3D modelling or level editing. They help in determining exact positions and sizes for brushes, triggers and entities. Sigh.. I wish I had time to get back to levelmaking. :< (in totally not losing my current job kind of wish)
Welcome to the life of us mappers.
just some basic bsp brushes, static meshes , lights and entities :)
true.. :]
Now that's interesting ! What if people do modifications the way "custom stories" are made for amnesia ? ohoh boy !
I can name at least 3 people who already started on that, me being one of them.
5
+1 to anyone who ports over Afraid of Monsters: DC.
AOM:DC in CoF = *words can't describe how epic it would be*
I might actually complete AoM DC then.
Reason I can't complete AoM right now is flash-light sucks so bad I can't see 2 feet in front of my face on a properly calibrated monitor.
The flashlight in CoF is far superior, and this would help.
Converting wouldn't be a problem, But to make it really good you have to normal map every texture AoM:DC have. And that's a pain :P
I had the same idea! I think we could get a whole team together and make it happen
Thanks for this guys, can't wait to work with it
FULL OF WIN!
Nice people make nice things, then let people use it cause they're nice. Nice lads!
I would so go out of my way to use this and modernize Paranoia to Cry of Fear standards 0.0
Ahhh... Reminds me of my mapping sometimes. Looks lovely, nice hearing about the SDK version ^^
Hammer screenshot. Sex for the eyes.
Eyegasm
You've got to have a 5 meter **** to map like this:))))
far far away from anything I have ever managed to make in hammer...
Skit Bra Gjort :D
New Storylines, Weapons, Epicness... WOOHOOO
im Milton Fludgecow on steam and ill be making a map full of 1 watro 2 fasters and 3 tallers and 6 faceless
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I was worried about old GoldSource engine, that there will be no new game released for it, so I could make a new maps. And then, Cry of Fear SDK has been released...
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