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Era One is a space-themed game developed by Complex Team LTD. Combining innovation, customization, and epic space battles, Era One offers a unique gaming experience. Players can customize their own ships using assembly modules, construct stations, warships, bases, and even cities in space. The game seamlessly blends real-time strategy (RTS) and base building elements, providing players with the opportunity to engage in intense battles between space fleets. Store.steampowered.com


A WONDERFUL STORY
From the ashes of a shattered universe, a young woman's quest for salvation sparks a journey of intrigue, danger, and discovery. In a future where Earth's resources were depleted, humanity embarked on The Great Colonization, expanding to other planets. The rise of mining corporations led to conflicts and the emergence of space piracy. A wealthy magnate discovered a powerful energy source, leading to the construction of the Navi Mondo, enormous fortified and self-sustaining cities in space, and the formation of the Free Federation of Worlds. Centuries passed, and the population was pushed to abandon planets, living only on the Navi Mondo. However, genetically engineered biominers mutated and posed a threat. With resources nearing exhaustion, the Free Federation planned to migrate using Hyperspace Leap technology. The colonizing ships Victrix and X Gemina encountered a gravitational anomaly, causing a breach. Chaos ensued as resources depleted, wars resumed, and the political system collapsed. Alya De Shars sought to steal a power source to launch a secret ship and start anew. This sets the stage for a story of humanity's struggle, the rise and fall of an empire, and the hope for a fresh beginning beyond the Solar System.

A STELLAR SOUNDTRACK
We asked Alberto Selvaggi to read Era One's lore and compose based solely on his inspiration and years of passion for music and piano. The result is a unique and emotionally touching soundtrack that will accompany us throughout the story, adding depth and making everything deeply engaging.

BASE BUILDING
The player can construct their own base using a set of assembly modules, with no limit to shape or size.
Extensive Base Customization: Era One offers a wide range of options for base construction and customization. Players can design and build their bases from scratch, choosing the layout, structures, and aesthetics that suit their playstyle.
Resource Management: Building and maintaining a base requires effective resource management. Players must gather and manage resources such as raw materials, energy sources, and workforce to construct and upgrade their bases. Proper allocation of resources is essential for the growth and sustainability of the base, ensuring its survival in the game world.
Defensive Structures and Strategies: Bases in Era One must be fortified against external threats. Players can construct defensive structures such as turrets, and traps to protect their bases from enemy attacks. Choosing the right defensive strategy, positioning defenses strategically, and upgrading them over time are crucial aspects of base building in the game.
Research and Technological Advancement: As players progress in Era One, they can unlock and research new technologies to enhance their base-building capabilities. Advancements in areas such as construction techniques, resource extraction, and defensive systems provide players with additional options for base expansion and fortification.

STARSHIP CUSTOMIZATION
Players can build their starships according to their preferences.
Vast Ship Customization Options: Era One offers a wide array of ship customization options, allowing players to design and personalize their vessels. Players can choose from different ship types, sizes, and aesthetics, customizing various aspects such as hull design, paint schemes, and exterior decorations. This level of customization allows players to create unique and visually distinct ships that reflect their individual style.
Modular Ship Components: Ships in Era One are built using modular components, offering players the flexibility to tailor their ships for specific roles and functions. Players can select and install various modules, such as propulsion systems, weapon systems, cargo holds, and utility modules, based on their playstyle and objectives. The modular nature of ship components enables players to experiment with different configurations and optimize their ships for exploration, combat, trading, or other specialized tasks.
Upgradeable Ship Systems: As players progress in the game, they can acquire new technologies and upgrade ship systems to enhance their performance. Upgradable systems can include engines for increased speed, shields for improved defense, weapons for enhanced firepower, and scanners for better exploration capabilities.

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In the video, we can see how players will be able to customize their own ships using assembly modules, build stations, warships, bases, and even cities in space. The game features three predefined ship classes (fighters, machine guns, and warships), but players can also build huge modular warships independently from the main base.

The video also shows the game's research system, which allows players to upgrade their fleet and individual ships up to five levels. An innovative system also allows players to evolve by collecting space debris from the destroyed ships of other players. This debris is unique and players must destroy enemy ships to obtain certain technologies.

The game also features three types of resources: carbon asteroids (common), metallic asteroids (rare and capacious), and siliceous asteroids (very rare and very capacious). Players must manage the collection and storage of resources and, in the later stages of the game, will have access to advanced mining technologies.

The player's fleet and base can expand freely, but players must be careful about their needs. An evolved base requires a large population and players will need to expand crew quarters. Weapons, shields, and modules require energy and players will need to build reactors to power them.

The command center can transmit energy to surrounding structures and can also build independent deployers that can in turn develop independent command units such as outposts, stations, and warships.

An armor system allows players to make their base and ships more resistant. Each ship or module can be damaged and, if destroyed, generates recoverable wrecks.

The video also shows direct ship piloting and the different game modes, ranging from frenetic matches to epic battles on huge maps.

Era One will be released in early access on Steam in September 2024 and will continue to be developed in the future.

Have a nice vision, I attach the changelog for Build 4, for those who want to check the development progress.

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# Dev Build 0.4.8 Release Notes

## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system

## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects

## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations

## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted

## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules

## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice

## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities

## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign

## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)

## Gameplay
- General game balancing for modules and weapons

## Coming in Dev.Build 5
- Enemy Player AI (Player vs CPU)
- Save system
- Procedural map generation
- Building system expansion (Building on asteroids)
- Hyperspace system
- Dust clouds and radioactive clouds (Volumetrics)
- Cloaking system
- Ion weapons
- Remote weapons facility
- Biominers
- Fusion modules (Resource generators)

Era One - first look

Era One - first look

News

Hello everyone, Team Complex wraps up and archives development build 2, and a first video showcasing an early glimpse of Era One's gameplay is now available...

New Kickstarter campaign for Era One

New Kickstarter campaign for Era One

News

We relaunch the Era One campaign on Kickstarter, also a new demo trailer is available.

Era One - Base Alpha One

Era One - Base Alpha One

News 1 comment

A passage over Base Alpha One, where you can admire the various sectors, weapons and ships.

Era One - UHD gallery

Era One - UHD gallery

News

A sequence of screenshots in UHD where you can admire the details of ships.

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necro17
necro17 - - 125 comments

buena suerte y que sea lo mejor.......saludos desde argentina

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