A single-player 2D action RPG. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.
Flare v0.17 is out!
New features in v0.17:
- all menus now easy to mod/reskin!
- new Powers tree with traditional tabs and spendable points
- Shared Stash! Collect epics, hoard resist gear, or buff your new characters
- Warp Zone: fast-travel map to get around the alpha demo campaign
You can download Flare through Desura or on IndieDB from the Downloads section: indiedb.com/games/flare/downloads
Flare is completely open-source and moddable. You can download
Flare source files (including artwork & assets) on Github: Github.com
and FLARE game engine on Github as well: Github.com
source code is licensed under GNU GPL v3 and the default Flare mod (including translations) under CC-BY-SA 3.0.
Many talented artists were involved in the creation of Flare. The full credit list is here: Github.com
A single-player 2D action RPG, a tribute to and exploration of the action RPG genre.
The latest 0.19 version of Flare bringing new engine and game changes. Click "read more" to see the changelog.
The latest 0.19 version of Flare bringing new engine and game changes. Click "read more" to see the changelog.
The latest 0.19 version of Flare bringing new engine and game changes. Click "read more" to see the changelog.
The new 0.18 version of Flare that features: * 10 Equipment Slots, up from 4 (and easily configurable). * Starting "Class" choice (beginner's power/item...
The new 0.18 version of Flare that features: * 10 Equipment Slots, up from 4 (and easily configurable). * Starting "Class" choice (beginner's power/item...
The new 0.18 version of Flare that features: * 10 Equipment Slots, up from 4 (and easily configurable). * Starting "Class" choice (beginner's power/item...
Flare 1.0 is available on his webpage
Hey, 0.19 build is available. We need update :)
Some might say this is 1995 etc but so far not only in graphics quality does it surpass that but you see things like arrows sticking into walls, falling on the ground, teleport pads, monsters doing stuff they dont even do in the highest MMORPGs today. Im very impressed. Hope I have time to get into the scripts side of this.
Just want to say enjoying the game very much. Some sort of "zoom" feature in window mode and multiplayer would just be brilliant in my humble opinion. Regardless, you reach a full production phase you've got my cash if you ask for it.
Thanks!
PS. The mass of spiders coming out of the trees about caused me to fall off my chair. Take offense and rock everything to death with a sling shot. LOL
Didnt realize this but you can donate to the project at Flarerpg.org. You've got my support. Thanks!
I dont have any response - game appears in the menu but wont start
On fedora I had to install a good number of the SDL packages so my suggestion is any package, including 32bit and 64bit, with SDL in its name install them. If you tell the system to install them all it should clean up any conflicts.
Once I had the SDL packages installed the game works like a charm and its a very cool rogue game. Im enjoying it quite a bit.
You ever reach a full production etc you've got my cash. One nice feature though might be some sort of zoom, even if fixed, when in window mode.
Execute this game via terminal (if you use Linux)
Have a look at Github.com to set the starters up correctly.
Appreciate the reply, but I'm completely new to this enviroment and don't know how to do that (ie what command to use)
search terminal
then execute this command:
flare
i think this will solve your problem. It's easy.