Goscurry is a hard game, developed by Daniele Giardini with beats by Isak Martinsson, where you must relax and follow the rhythm (except for speedfreak modes, where things go crazy). Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.
We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.
mod and indie news recap
Another action packed show on its way! Bringing you fresh streams of indie games direct from the developers, giveaways and more!
monday night indie
After many months of work, and an initial alpha (and then beta) release, Goscurry is finally complete for Win/Mac/Linux in all its forms (game, soundtrack...
goscurry is out!
Get paranoid with the new Goscurry's mode introduced in the last update.
paranoid mode
Latest Goscurry update introduces the city change feature! Every 300 distance units you travel, the city below you will run away and a new one will appear...
goscurry travels
After a long - looong - time spent working on optimizations, fixes, new features, and stuff like that, Goscurry is finally out in pre-release!
win/mac/linux version of goscurry available (via humble store)!
Who doesn't like a wallpaper every now and then? Maybe you'll like some Goscurry ones then.
goscurry wallpapers
A behind the scenes of some of the current avatars of Goscurry, with some curiosity about their origin.
fun with avatars
Goscurry is on Steam Greenlight! Plus, the alpha version got some very nice reviews and here are some excerpts.
greenlight goscurry + some great reviews
Created for personal pleasure and for the Edge Get Into Games Challenge 2013, the alpha version of Goscurry is already playable online.
a hard game
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