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Key Features

  • Build a town with a functioning ecosystem to fulfill your residents needs and keep them happy
  • Earn Money by keeping your residents happy and making your town nice
  • Customize residents with different attributes, build houses for them and give them work and tasks
  • Residents act almost like real humans and use the environment to fulfill their needs
  • Residents use attributes like health attitude, intelligence, positive attitude, energy level or happiness to make decisions on their next actions
  • Adjust the work life balance of your residents to keep them happy and energized
  • Set worktimes and dinnertimes of your residents
  • Build break rooms and freetime facilities like Fitness Studio or Pub
  • Unlock better items like 3D Plasma TV or Hydromassage Bathtub to make your residents happier
  • Educate your residents in school and college for different workplace education
  • Make your town nice with different and resizable ground tiles, trees, plants, flowers
  • Unlock new objects and game functions in your research lab or object design company.
  • Complex Workoutput System: your residents workoutput is based on many different factors like intelligence, happiness, health, energy, skill, luminosity, caffeine level, temperature, ...
  • Job Skill System
  • Zombie Apocalypse Tower Defense

Development roadmap of what I hope to add to the game

  • More challenges and companies to keep your residents happy and fulfull their demands
  • Fashion Store
  • Swimming Pool
  • Religion, belief systems
  • Disco / Night Club
  • Police
  • Bank
  • Extended childhood, child's room, toys
  • More new objects to research and unlock
  • Additional customizable resident attributes like max energy, load-bearing capacity, weight
  • Extended Zombie Tower Defense
  • More complexity for consisting companies and subsystems like Fitness Studio or Pub
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