Fast paced action first person shooter. Earth has been invaded by demons many years ago. The demon rulers have slaved, tortured and killed everyone who resisted. You decide to fight back! The demons found out you were plotting a rebellion against them and the demons are now hunting you as an enemy of the state. Your goal is to start a rebellion and overthrow the evil demon rulers and their minions. Slaughter large masses of evil demons, zombies and other monsters in colorful environments. The game runs on FTEQW engine.
There are 2 new levels since version 4. Player and level stats can be recorded and viewed from the new Records menu, which also contains some background stories for the monsters, weapons and levels. Version 7 also has some weapon tweaks and bug fixes.
The Magnum Pistols primary fire is now the magnum bullets and the alternate fire is an explosive magnum flare. The Machinegun alternate fire is mini rockets. The Rocket Launcher is now a Missile Launcher and only fires guided missiles. It has 3 types: basic, incendiary and fusion. Player can also do a Power Meow.
The Lightning Ripper alternate fire shoots a Ball Lightning that can fire secondary lightning bolts at nearby enemies as it travels.
Background for the Demon Spawn with kill and death stats.
The portal at the end of Episode 1 took player to the north into Rovaniemi. This level was earlier meant as the first level or in episode 1, but didn't feel like fitting so early. Now it's Level 11: Rovaniemi Anomaly and it got some extensions and improvements.
A basement underneath the yard.
The place is heated with some lava.
It's snowing in Level 12: Power Plant. Fortunately your armored suit has good insulation. This level is big and kind of non linear. All 4 Catnomicons can be found in this level, although 1 of them is in a secret. Can you find them all?
Version 8: Going to make proper specular textures for all level textures, so they don't use the fallback specular, which makes every surface using it shine the same amount. All monsters should have at least 2 death animations, and remove the silly spinning. The player character could have some updates: like a bigger visor for the helmet, maybe return the cat ears, and remove the skirt, the belt part of the skirt could stay. Then maybe some other polishing, maybe no new levels until version 9.
Plans for the whole year: Here's a collage / plan image for Episode 2. The image is missing: Level 15 which may contain a boss monster, Level 20 which will be the final level, Level 11 which is already complete. Don't know if I'll make them in order, though the first two levels of episode 2 were made in order. Levels 14, 16, 17 and 18 are the most complete.
You can get the Hell Denizen early access or wishlist here:
Version 4 has realtime lighting improvements and extensions to Episode 1 levels and makes the game more challenging.
Are you ready to blast through the first episode? There are 10 levels and 2 secret levels filled with action and secrets.
Go ahead, make my day and wishlist Hell Denizen now on Steam!
i was browsing steam games and saw this and thought "i know this guy!!!". Pretty epic to find your game on steam!!!
I remember waiting years to see if Blaze would ever release. Glad to see you still alive in the game dev scene.
Maybe I continue Blaze, CyberShade or TigerCake after Hell Denizen is complete. Though using some stuff from my older projects in this.
Changed the story a little...
It was great to notice Hell Denizen got into the Top 100 in the Indie of the Year 2022 competition, thanks to everyone who voted :D
This looks rad. Keep it up <3
Really impressive work, can't wait to see it finished.
Looks dope !
:0 ohhhh yees good my friend
Looks great. Keep up the good work!