Hoarder is a side scrolling Real-Time-Strategy (RTS) fantasy game inspired from games like Overlord and Diablo. The player will be in the role of the Dark Lord recently freed from the imprisonment set by the human heroes. The aim is to obtain a simple game with a story that doesn't take itself too seriously by using funny references, one-liners and descriptions. The combat is developed on the principle: easy to learn, hard to master. As the difficulty will increase, the player will find himself in the situation of balancing resources, troop types, spells and giving orders as best as possible to manage to defeat the opponent.
I thought it would be a good occasion to share some of the background story, prior to the events in Hoarder.
hoarder - back story update 1
Preparations for IndieGoGo are done! The campaign is now live. Please check it out guys!
we are on indiegogo
I'm preparing the last version of alpha. After I polish i enough I think I will launch the game on Desura. Wasn't very active lately because I mostly...
hoarder alpha - update 10
Check out the artifacts icons for the Treasury. I think the artist did a great job.
hoarder alpha - week 9
Work is going well on Hoarder. I'm pleased to see how the new world map has turned out.
hoarder alpha - week 8
This week I experienced with light mapping. I don't know why I refused to use it until now, but trust me, it is awesome !
hoarder alpha - week 7
This was a full week. Many things added and changed. Let's check them out !
hoarder week 6
These last few days the game was improved even further and also I decided to talk about the games features.
hoarder - new additions and improvements
This week there are lots of new additions and also we launch our Facebook page and official site !
hoarder alpha - week 4 update
As I was still not satisfied with the GUI I decided to man-up and buy the NGUI upgrade for the unity engine. It was a lot of getting used to as this asset...
hoarder alpha - week 3 update
A new week of development ended. This time I focused more on following up on the received feedback. Also I wasn't happy with the GUI so I did some changes...
hoarder alpha - week 2 update
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